opt: remove useless code
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@@ -4128,8 +4128,6 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
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// Effects
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wlr_scene_buffer_set_opacity(snapshot_buffer, scene_buffer->opacity);
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wlr_scene_buffer_set_opacity(snapshot_buffer, scene_buffer->opacity);
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snapshot_buffer->node.data = scene_buffer->node.data;
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struct wlr_scene_surface *scene_surface =
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