fix: no animaion can drag and scroller half window not enable
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12
src/maomao.c
12
src/maomao.c
@@ -1436,11 +1436,11 @@ bool client_draw_frame(Client *c) {
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if (!c || !client_surface(c)->mapped)
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return false;
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if (c->isfullscreen)
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if(c->isfullscreen) {
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client_set_opacity(c, 1);
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else if (c == selmon->sel && !c->animation.running) {
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} else if(c == selmon->sel && !c->animation.running) {
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client_set_opacity(c, c->focused_opacity);
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} else if (!c->animation.running) {
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} else if(!c->animation.running) {
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client_set_opacity(c, c->unfocused_opacity);
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}
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@@ -1451,9 +1451,7 @@ bool client_draw_frame(Client *c) {
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client_animation_next_tick(c);
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client_apply_clip(c);
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} else {
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if (!c->is_clip_to_hide)
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wlr_scene_node_set_position(&c->scene->node, c->pending.x,
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c->pending.y);
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wlr_scene_node_set_position(&c->scene->node, c->pending.x, c->pending.y);
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c->animainit_geom = c->animation.initial = c->pending = c->current =
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c->geom;
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client_apply_clip(c);
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@@ -5679,13 +5677,13 @@ void resize(Client *c, struct wlr_box geo, int interact) {
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c->need_output_flush = false;
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c->animainit_geom = c->current = c->pending = c->animation.current =
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c->geom;
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wlr_scene_node_set_position(&c->scene->node, c->geom.x, c->geom.y);
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apply_border(c, c->geom, 0, 0, CORNER_LOCATION_ALL);
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client_draw_shadow(c);
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client_get_clip(c, &clip);
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wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
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return;
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}
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// 如果不是工作区切换时划出去的窗口,就让动画的结束位置,就是上面的真实位置和大小
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// c->pending 决定动画的终点,一般在其他调用resize的函数的附近设置了
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if (!c->animation.tagouting && !c->iskilling) {
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