feat: add global option animation_fade_out
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@@ -959,7 +959,7 @@ void fadeout_client_animation_next_tick(Client *c) {
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double opacity = MAX(fadeout_begin_opacity - animation_passed, 0);
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if(!c->nofadeout)
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if(animation_fade_out && !c->nofadeout)
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wlr_scene_node_for_each_buffer(&c->scene->node, scene_buffer_apply_opacity,
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&opacity);
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