Merge pull request #510 from andycandy-dev/fix-scroller-overlap

fix: scroller layout window overlap caused by uint
This commit is contained in:
DreamMaoMao
2025-12-14 21:01:07 +08:00
committed by GitHub

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@@ -708,10 +708,10 @@ void client_animation_next_tick(Client *c) {
c->animation.initial.height + c->animation.initial.height +
(c->current.height - c->animation.initial.height) * factor; (c->current.height - c->animation.initial.height) * factor;
uint32_t x = c->animation.initial.x + int32_t x = c->animation.initial.x +
(c->current.x - c->animation.initial.x) * factor; (c->current.x - c->animation.initial.x) * factor;
uint32_t y = c->animation.initial.y + int32_t y = c->animation.initial.y +
(c->current.y - c->animation.initial.y) * factor; (c->current.y - c->animation.initial.y) * factor;
wlr_scene_node_set_position(&c->scene->node, x, y); wlr_scene_node_set_position(&c->scene->node, x, y);
c->animation.current = (struct wlr_box){ c->animation.current = (struct wlr_box){