opt: optmize mapnotify code struct
This commit is contained in:
63
src/maomao.c
63
src/maomao.c
@@ -4999,6 +4999,38 @@ static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
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}
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}
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}
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}
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void init_client_properties(Client *c) {
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c->geom.width += 2 * c->bw;
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c->geom.height += 2 * c->bw;
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c->ismaxmizescreen = 0;
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c->isfullscreen = 0;
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c->need_float_size_reduce = 0;
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c->iskilling = 0;
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c->isglobal = 0;
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c->isminied = 0;
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c->isoverlay = 0;
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c->isunglobal = 0;
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c->is_in_scratchpad = 0;
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c->isnamedscratchpad = 0;
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c->is_scratchpad_show = 0;
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c->need_float_size_reduce = 0;
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c->is_clip_to_hide = 0;
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c->is_restoring_from_ov = 0;
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c->isurgent = 0;
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c->need_output_flush = 0;
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c->scroller_proportion = scroller_default_proportion;
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c->is_open_animation = true;
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c->drag_to_tile = false;
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c->fake_no_border = false;
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c->focused_opacity = focused_opacity;
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c->unfocused_opacity = unfocused_opacity;
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c->nofadein = 0;
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c->nofadeout = 0;
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c->no_force_center = 0;
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c->scratchpad_width = 0;
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c->scratchpad_height = 0;
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}
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void // old fix to 0.5
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void // old fix to 0.5
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mapnotify(struct wl_listener *listener, void *data) {
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mapnotify(struct wl_listener *listener, void *data) {
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/* Called when the surface is mapped, or ready to display on-screen. */
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/* Called when the surface is mapped, or ready to display on-screen. */
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@@ -5060,35 +5092,8 @@ mapnotify(struct wl_listener *listener, void *data) {
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/* Initialize client geometry with room for border */
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/* Initialize client geometry with room for border */
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client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT |
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client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT |
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WLR_EDGE_RIGHT);
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WLR_EDGE_RIGHT);
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c->geom.width += 2 * c->bw;
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c->geom.height += 2 * c->bw;
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init_client_properties(c);
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c->ismaxmizescreen = 0;
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c->isfullscreen = 0;
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c->need_float_size_reduce = 0;
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c->iskilling = 0;
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c->isglobal = 0;
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c->isminied = 0;
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c->isoverlay = 0;
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c->isunglobal = 0;
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c->is_in_scratchpad = 0;
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c->isnamedscratchpad = 0;
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c->is_scratchpad_show = 0;
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c->need_float_size_reduce = 0;
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c->is_clip_to_hide = 0;
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c->is_restoring_from_ov = 0;
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c->isurgent = 0;
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c->need_output_flush = 0;
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c->scroller_proportion = scroller_default_proportion;
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c->is_open_animation = true;
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c->drag_to_tile = false;
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c->fake_no_border = false;
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c->focused_opacity = focused_opacity;
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c->unfocused_opacity = unfocused_opacity;
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c->nofadein = 0;
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c->nofadeout = 0;
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c->no_force_center = 0;
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c->scratchpad_width = 0;
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c->scratchpad_height = 0;
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if (new_is_master && selmon && !is_scroller_layout(selmon))
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if (new_is_master && selmon && !is_scroller_layout(selmon))
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// tile at the top
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// tile at the top
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