opt: optimize layer fadein animaiton
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@@ -315,7 +315,9 @@ void layer_animation_next_tick(LayerSurface *l) {
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unsigned int y = l->animation.initial.y +
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(l->current.y - l->animation.initial.y) * factor;
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double opacity = MIN(fadein_begin_opacity + animation_passed, 1.0f);
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double opacity = MIN(fadein_begin_opacity +
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animation_passed * (1.0 - fadein_begin_opacity),
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1.0f);
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if (animation_fade_in)
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wlr_scene_node_for_each_buffer(&l->scene->node,
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