feat: scenefx blur shadow corner radius and opacity
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@@ -308,9 +308,7 @@ static inline void client_send_close(Client *c) {
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static inline void client_set_border_color(Client *c,
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const float color[static 4]) {
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int i;
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for (i = 0; i < 4; i++)
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wlr_scene_rect_set_color(c->border[i], color);
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wlr_scene_rect_set_color(c->border, color);
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}
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static inline void client_set_fullscreen(Client *c, int fullscreen) {
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