fix: adjust scenefx blur node feature

This commit is contained in:
DreamMaoMao
2025-11-07 10:02:51 +08:00
parent df46194b5f
commit 58790c0e53
4 changed files with 48 additions and 22 deletions

View File

@@ -245,6 +245,13 @@ void buffer_set_effect(Client *c, BufferData data) {
data.corner_location = CORNER_LOCATION_NONE;
}
if (blur && !c->noblur) {
wlr_scene_blur_set_size(c->blur, c->animation.current.width - 2 * c->bw,
c->animation.current.height - 2 * c->bw);
wlr_scene_blur_set_corner_radius(c->blur, border_radius,
data.corner_location);
}
wlr_scene_node_for_each_buffer(&c->scene_surface->node,
scene_buffer_apply_effect, &data);
}
@@ -535,6 +542,7 @@ void client_apply_clip(Client *c, float factor) {
}
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
buffer_set_effect(c, (BufferData){1.0f, 1.0f, clip_box.width,
clip_box.height,
current_corner_location, true});
@@ -987,6 +995,10 @@ void resize(Client *c, struct wlr_box geo, int interact) {
apply_border(c);
client_get_clip(c, &clip);
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
if (blur && !c->noblur)
wlr_scene_blur_set_size(c->blur,
c->animation.current.width - 2 * c->bw,
c->animation.current.height - 2 * c->bw);
return;
}
// 如果不是工作区切换时划出去的窗口,就让动画的结束位置,就是上面的真实位置和大小