fix: adjust scenefx blur node feature
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@@ -245,6 +245,13 @@ void buffer_set_effect(Client *c, BufferData data) {
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data.corner_location = CORNER_LOCATION_NONE;
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}
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if (blur && !c->noblur) {
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wlr_scene_blur_set_size(c->blur, c->animation.current.width - 2 * c->bw,
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c->animation.current.height - 2 * c->bw);
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wlr_scene_blur_set_corner_radius(c->blur, border_radius,
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data.corner_location);
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}
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wlr_scene_node_for_each_buffer(&c->scene_surface->node,
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scene_buffer_apply_effect, &data);
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}
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@@ -535,6 +542,7 @@ void client_apply_clip(Client *c, float factor) {
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}
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wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
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buffer_set_effect(c, (BufferData){1.0f, 1.0f, clip_box.width,
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clip_box.height,
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current_corner_location, true});
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@@ -987,6 +995,10 @@ void resize(Client *c, struct wlr_box geo, int interact) {
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apply_border(c);
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client_get_clip(c, &clip);
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wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
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if (blur && !c->noblur)
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wlr_scene_blur_set_size(c->blur,
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c->animation.current.width - 2 * c->bw,
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c->animation.current.height - 2 * c->bw);
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return;
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}
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// 如果不是工作区切换时划出去的窗口,就让动画的结束位置,就是上面的真实位置和大小
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