fix: adjust scenefx blur node feature

This commit is contained in:
DreamMaoMao
2025-11-07 10:02:51 +08:00
parent df46194b5f
commit 58790c0e53
4 changed files with 48 additions and 22 deletions

View File

@@ -356,6 +356,10 @@ void layer_animation_next_tick(LayerSurface *l) {
.height = height,
};
if (blur && blur_layer && !l->noblur && l->blur)
wlr_scene_blur_set_size(l->blur, l->animation.current.width,
l->animation.current.height);
if (animation_passed >= 1.0) {
l->animation.running = false;
l->need_output_flush = false;