fix: adjust scenefx blur node feature
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@@ -356,6 +356,10 @@ void layer_animation_next_tick(LayerSurface *l) {
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.height = height,
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};
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if (blur && blur_layer && !l->noblur && l->blur)
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wlr_scene_blur_set_size(l->blur, l->animation.current.width,
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l->animation.current.height);
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if (animation_passed >= 1.0) {
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l->animation.running = false;
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l->need_output_flush = false;
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