fix: adjust scenefx blur node feature

This commit is contained in:
DreamMaoMao
2025-11-07 10:02:51 +08:00
parent df46194b5f
commit 58790c0e53
4 changed files with 48 additions and 22 deletions

View File

@@ -245,6 +245,13 @@ void buffer_set_effect(Client *c, BufferData data) {
data.corner_location = CORNER_LOCATION_NONE; data.corner_location = CORNER_LOCATION_NONE;
} }
if (blur && !c->noblur) {
wlr_scene_blur_set_size(c->blur, c->animation.current.width - 2 * c->bw,
c->animation.current.height - 2 * c->bw);
wlr_scene_blur_set_corner_radius(c->blur, border_radius,
data.corner_location);
}
wlr_scene_node_for_each_buffer(&c->scene_surface->node, wlr_scene_node_for_each_buffer(&c->scene_surface->node,
scene_buffer_apply_effect, &data); scene_buffer_apply_effect, &data);
} }
@@ -535,6 +542,7 @@ void client_apply_clip(Client *c, float factor) {
} }
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box); wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
buffer_set_effect(c, (BufferData){1.0f, 1.0f, clip_box.width, buffer_set_effect(c, (BufferData){1.0f, 1.0f, clip_box.width,
clip_box.height, clip_box.height,
current_corner_location, true}); current_corner_location, true});
@@ -987,6 +995,10 @@ void resize(Client *c, struct wlr_box geo, int interact) {
apply_border(c); apply_border(c);
client_get_clip(c, &clip); client_get_clip(c, &clip);
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip); wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
if (blur && !c->noblur)
wlr_scene_blur_set_size(c->blur,
c->animation.current.width - 2 * c->bw,
c->animation.current.height - 2 * c->bw);
return; return;
} }
// 如果不是工作区切换时划出去的窗口,就让动画的结束位置,就是上面的真实位置和大小 // 如果不是工作区切换时划出去的窗口,就让动画的结束位置,就是上面的真实位置和大小

View File

@@ -158,12 +158,6 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
scene_buffer->corner_radius, scene_buffer->corner_radius,
scene_buffer->corners); scene_buffer->corners);
// wlr_scene_buffer_set_backdrop_blur_optimized(
// snapshot_buffer, scene_buffer->backdrop_blur_optimized);
// wlr_scene_buffer_set_backdrop_blur_ignore_transparent(
// snapshot_buffer, scene_buffer->backdrop_blur_ignore_transparent);
wlr_scene_buffer_set_backdrop_blur(snapshot_buffer, false);
snapshot_buffer->node.data = scene_buffer->node.data; snapshot_buffer->node.data = scene_buffer->node.data;
struct wlr_scene_surface *scene_surface = struct wlr_scene_surface *scene_surface =
@@ -198,6 +192,8 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
break; break;
} }
case WLR_SCENE_NODE_BLUR:
break;
case WLR_SCENE_NODE_OPTIMIZED_BLUR: case WLR_SCENE_NODE_OPTIMIZED_BLUR:
return true; return true;
} }

View File

@@ -356,6 +356,10 @@ void layer_animation_next_tick(LayerSurface *l) {
.height = height, .height = height,
}; };
if (blur && blur_layer && !l->noblur && l->blur)
wlr_scene_blur_set_size(l->blur, l->animation.current.width,
l->animation.current.height);
if (animation_passed >= 1.0) { if (animation_passed >= 1.0) {
l->animation.running = false; l->animation.running = false;
l->need_output_flush = false; l->need_output_flush = false;

View File

@@ -276,6 +276,7 @@ struct Client {
struct wlr_scene_tree *scene; struct wlr_scene_tree *scene;
struct wlr_scene_rect *border; /* top, bottom, left, right */ struct wlr_scene_rect *border; /* top, bottom, left, right */
struct wlr_scene_shadow *shadow; struct wlr_scene_shadow *shadow;
struct wlr_scene_blur *blur;
struct wlr_scene_tree *scene_surface; struct wlr_scene_tree *scene_surface;
struct wl_list link; struct wl_list link;
struct wl_list flink; struct wl_list flink;
@@ -405,6 +406,7 @@ typedef struct {
struct wlr_scene_tree *scene; struct wlr_scene_tree *scene;
struct wlr_scene_tree *popups; struct wlr_scene_tree *popups;
struct wlr_scene_shadow *shadow; struct wlr_scene_shadow *shadow;
struct wlr_scene_blur *blur;
struct wlr_scene_layer_surface_v1 *scene_layer; struct wlr_scene_layer_surface_v1 *scene_layer;
struct wl_list link; struct wl_list link;
struct wl_list fadeout_link; struct wl_list fadeout_link;
@@ -2081,12 +2083,16 @@ static void iter_layer_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
return; return;
} }
wlr_scene_buffer_set_backdrop_blur(buffer, true); LayerSurface *l = (LayerSurface *)user_data;
wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
wlr_scene_node_set_enabled(&l->blur->node, true);
wlr_scene_blur_set_transparency_mask_source(l->blur, buffer);
wlr_scene_blur_set_size(l->blur, l->geom.width, l->geom.height);
if (blur_optimized) { if (blur_optimized) {
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true); wlr_scene_blur_set_should_only_blur_bottom_layer(l->blur, true);
} else { } else {
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, false); wlr_scene_blur_set_should_only_blur_bottom_layer(l->blur, false);
} }
} }
@@ -2131,13 +2137,17 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
} }
// 初始化阴影 // 初始化阴影
if (layer_surface->current.exclusive_zone == 0 && if (layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) { layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
l->shadow = wlr_scene_shadow_create(l->scene, 0, 0, border_radius, if (layer_surface->current.exclusive_zone == 0) {
shadows_blur, shadowscolor); l->shadow = wlr_scene_shadow_create(l->scene, 0, 0, border_radius,
wlr_scene_node_lower_to_bottom(&l->shadow->node); shadows_blur, shadowscolor);
wlr_scene_node_set_enabled(&l->shadow->node, true); wlr_scene_node_lower_to_bottom(&l->shadow->node);
wlr_scene_node_set_enabled(&l->shadow->node, true);
}
l->blur = wlr_scene_blur_create(l->scene, 0, 0);
wlr_scene_node_lower_to_bottom(&l->blur->node);
} }
// 初始化动画 // 初始化动画
@@ -2194,7 +2204,8 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
if (!l->noblur && if (!l->noblur &&
layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM && layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
layer_surface->current.layer != layer_surface->current.layer !=
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) { ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND &&
l->blur) {
wlr_scene_node_for_each_buffer(&l->scene->node, wlr_scene_node_for_each_buffer(&l->scene->node,
iter_layer_scene_buffers, l); iter_layer_scene_buffers, l);
@@ -3521,15 +3532,15 @@ static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
return; return;
if (blur && c && !c->noblur) { if (blur && c && !c->noblur) {
wlr_scene_buffer_set_backdrop_blur(buffer, true); wlr_scene_node_set_enabled(&c->blur->node, true);
wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, false); // wlr_scene_blur_set_transparency_mask_source(c->blur, buffer);
if (blur_optimized) { if (blur_optimized) {
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true); wlr_scene_blur_set_should_only_blur_bottom_layer(c->blur, true);
} else { } else {
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, false); wlr_scene_blur_set_should_only_blur_bottom_layer(c->blur, false);
} }
} else { } else {
wlr_scene_buffer_set_backdrop_blur(buffer, false); wlr_scene_node_set_enabled(&c->blur->node, false);
} }
} }
@@ -3642,6 +3653,9 @@ mapnotify(struct wl_listener *listener, void *data) {
c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius, c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius,
shadows_blur, shadowscolor); shadows_blur, shadowscolor);
c->blur = wlr_scene_blur_create(c->scene_surface, 0, 0);
wlr_scene_node_lower_to_bottom(&c->blur->node);
wlr_scene_node_lower_to_bottom(&c->shadow->node); wlr_scene_node_lower_to_bottom(&c->shadow->node);
wlr_scene_node_set_enabled(&c->shadow->node, true); wlr_scene_node_set_enabled(&c->shadow->node, true);