fix: adjust scenefx blur node feature
This commit is contained in:
@@ -245,6 +245,13 @@ void buffer_set_effect(Client *c, BufferData data) {
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data.corner_location = CORNER_LOCATION_NONE;
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}
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if (blur && !c->noblur) {
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wlr_scene_blur_set_size(c->blur, c->animation.current.width - 2 * c->bw,
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c->animation.current.height - 2 * c->bw);
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wlr_scene_blur_set_corner_radius(c->blur, border_radius,
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data.corner_location);
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}
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wlr_scene_node_for_each_buffer(&c->scene_surface->node,
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scene_buffer_apply_effect, &data);
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}
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@@ -535,6 +542,7 @@ void client_apply_clip(Client *c, float factor) {
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}
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wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
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buffer_set_effect(c, (BufferData){1.0f, 1.0f, clip_box.width,
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clip_box.height,
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current_corner_location, true});
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@@ -987,6 +995,10 @@ void resize(Client *c, struct wlr_box geo, int interact) {
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apply_border(c);
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client_get_clip(c, &clip);
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wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
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if (blur && !c->noblur)
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wlr_scene_blur_set_size(c->blur,
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c->animation.current.width - 2 * c->bw,
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c->animation.current.height - 2 * c->bw);
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return;
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}
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// 如果不是工作区切换时划出去的窗口,就让动画的结束位置,就是上面的真实位置和大小
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@@ -158,12 +158,6 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
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scene_buffer->corner_radius,
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scene_buffer->corners);
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// wlr_scene_buffer_set_backdrop_blur_optimized(
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// snapshot_buffer, scene_buffer->backdrop_blur_optimized);
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// wlr_scene_buffer_set_backdrop_blur_ignore_transparent(
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// snapshot_buffer, scene_buffer->backdrop_blur_ignore_transparent);
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wlr_scene_buffer_set_backdrop_blur(snapshot_buffer, false);
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snapshot_buffer->node.data = scene_buffer->node.data;
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struct wlr_scene_surface *scene_surface =
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@@ -198,6 +192,8 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
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break;
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}
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case WLR_SCENE_NODE_BLUR:
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break;
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case WLR_SCENE_NODE_OPTIMIZED_BLUR:
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return true;
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}
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@@ -356,6 +356,10 @@ void layer_animation_next_tick(LayerSurface *l) {
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.height = height,
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};
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if (blur && blur_layer && !l->noblur && l->blur)
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wlr_scene_blur_set_size(l->blur, l->animation.current.width,
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l->animation.current.height);
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if (animation_passed >= 1.0) {
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l->animation.running = false;
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l->need_output_flush = false;
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46
src/mango.c
46
src/mango.c
@@ -276,6 +276,7 @@ struct Client {
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struct wlr_scene_tree *scene;
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struct wlr_scene_rect *border; /* top, bottom, left, right */
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struct wlr_scene_shadow *shadow;
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struct wlr_scene_blur *blur;
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struct wlr_scene_tree *scene_surface;
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struct wl_list link;
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struct wl_list flink;
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@@ -405,6 +406,7 @@ typedef struct {
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struct wlr_scene_tree *scene;
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struct wlr_scene_tree *popups;
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struct wlr_scene_shadow *shadow;
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struct wlr_scene_blur *blur;
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struct wlr_scene_layer_surface_v1 *scene_layer;
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struct wl_list link;
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struct wl_list fadeout_link;
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@@ -2081,12 +2083,16 @@ static void iter_layer_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
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return;
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}
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wlr_scene_buffer_set_backdrop_blur(buffer, true);
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wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
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LayerSurface *l = (LayerSurface *)user_data;
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wlr_scene_node_set_enabled(&l->blur->node, true);
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wlr_scene_blur_set_transparency_mask_source(l->blur, buffer);
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wlr_scene_blur_set_size(l->blur, l->geom.width, l->geom.height);
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if (blur_optimized) {
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wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true);
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wlr_scene_blur_set_should_only_blur_bottom_layer(l->blur, true);
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} else {
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wlr_scene_buffer_set_backdrop_blur_optimized(buffer, false);
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wlr_scene_blur_set_should_only_blur_bottom_layer(l->blur, false);
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}
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}
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@@ -2131,13 +2137,17 @@ void maplayersurfacenotify(struct wl_listener *listener, void *data) {
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}
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// 初始化阴影
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if (layer_surface->current.exclusive_zone == 0 &&
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layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
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if (layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
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layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
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l->shadow = wlr_scene_shadow_create(l->scene, 0, 0, border_radius,
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shadows_blur, shadowscolor);
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wlr_scene_node_lower_to_bottom(&l->shadow->node);
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wlr_scene_node_set_enabled(&l->shadow->node, true);
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if (layer_surface->current.exclusive_zone == 0) {
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l->shadow = wlr_scene_shadow_create(l->scene, 0, 0, border_radius,
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shadows_blur, shadowscolor);
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wlr_scene_node_lower_to_bottom(&l->shadow->node);
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wlr_scene_node_set_enabled(&l->shadow->node, true);
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}
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l->blur = wlr_scene_blur_create(l->scene, 0, 0);
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wlr_scene_node_lower_to_bottom(&l->blur->node);
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}
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// 初始化动画
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@@ -2194,7 +2204,8 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
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if (!l->noblur &&
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layer_surface->current.layer != ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
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layer_surface->current.layer !=
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ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
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ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND &&
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l->blur) {
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wlr_scene_node_for_each_buffer(&l->scene->node,
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iter_layer_scene_buffers, l);
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@@ -3521,15 +3532,15 @@ static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
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return;
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if (blur && c && !c->noblur) {
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wlr_scene_buffer_set_backdrop_blur(buffer, true);
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wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, false);
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wlr_scene_node_set_enabled(&c->blur->node, true);
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// wlr_scene_blur_set_transparency_mask_source(c->blur, buffer);
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if (blur_optimized) {
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wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true);
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wlr_scene_blur_set_should_only_blur_bottom_layer(c->blur, true);
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} else {
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wlr_scene_buffer_set_backdrop_blur_optimized(buffer, false);
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wlr_scene_blur_set_should_only_blur_bottom_layer(c->blur, false);
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}
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} else {
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wlr_scene_buffer_set_backdrop_blur(buffer, false);
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wlr_scene_node_set_enabled(&c->blur->node, false);
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}
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}
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@@ -3642,6 +3653,9 @@ mapnotify(struct wl_listener *listener, void *data) {
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c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius,
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shadows_blur, shadowscolor);
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c->blur = wlr_scene_blur_create(c->scene_surface, 0, 0);
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wlr_scene_node_lower_to_bottom(&c->blur->node);
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wlr_scene_node_lower_to_bottom(&c->shadow->node);
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wlr_scene_node_set_enabled(&c->shadow->node, true);
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