opt: optimize sloppyfocus
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@@ -4172,8 +4172,10 @@ void pointerfocus(Client *c, struct wlr_surface *surface, double sx, double sy,
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uint32_t time) {
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uint32_t time) {
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struct timespec now;
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struct timespec now;
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if (surface != seat->pointer_state.focused_surface && sloppyfocus && time &&
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if (sloppyfocus && c && time && c->scene->node.enabled &&
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c && c->scene->node.enabled && !client_is_unmanaged(c))
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(surface != seat->pointer_state.focused_surface ||
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(selmon && selmon->sel && c != selmon->sel)) &&
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!client_is_unmanaged(c))
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focusclient(c, 0);
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focusclient(c, 0);
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/* If surface is NULL, clear pointer focus */
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/* If surface is NULL, clear pointer focus */
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