fix: tag animaition for float window miss clip
This commit is contained in:
6
maomao.c
6
maomao.c
@@ -1008,7 +1008,7 @@ void apply_border(Client *c, struct wlr_box clip_box, int offsetx,
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wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
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wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
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c->bw);
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c->bw);
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if (ISTILED(c)) {
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if (ISTILED(c) || c->animation.tagining || c->animation.tagouted || c->animation.tagouting) {
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if (c->animation.current.x < c->mon->m.x) {
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if (c->animation.current.x < c->mon->m.x) {
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set_rect_size(c->border[2], 0, 0);
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set_rect_size(c->border[2], 0, 0);
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} else if (c->animation.current.x + c->animation.current.width >
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} else if (c->animation.current.x + c->animation.current.width >
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@@ -1037,10 +1037,10 @@ struct uvec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
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offset.x = 0;
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offset.x = 0;
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offset.y =0;
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offset.y =0;
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if(!ISTILED(c)) return offset;
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if(!ISTILED(c) && !c->animation.tagining && !c->animation.tagouted && !c->animation.tagouting) return offset;
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// // make tagout tagin animations not visible in other monitors
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// // make tagout tagin animations not visible in other monitors
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if (ISTILED(c)) {
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if (ISTILED(c) || c->animation.tagining || c->animation.tagouted || c->animation.tagouting) {
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if (c->animation.current.x <= c->mon->m.x) {
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if (c->animation.current.x <= c->mon->m.x) {
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offsetx = c->mon->m.x - c->animation.current.x - c->bw;
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offsetx = c->mon->m.x - c->animation.current.x - c->bw;
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clip_box->x = clip_box->x + offsetx;
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clip_box->x = clip_box->x + offsetx;
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