feat: add noblur option to windowrule
This commit is contained in:
@@ -60,6 +60,7 @@ typedef struct {
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int no_force_center;
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int no_force_center;
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int isterm;
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int isterm;
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int noswallow;
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int noswallow;
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int noblur;
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int scratchpad_width;
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int scratchpad_width;
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int scratchpad_height;
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int scratchpad_height;
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float focused_opacity;
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float focused_opacity;
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@@ -1416,6 +1417,7 @@ void parse_config_line(Config *config, const char *line) {
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rule->isoverlay = -1;
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rule->isoverlay = -1;
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rule->isterm = -1;
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rule->isterm = -1;
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rule->noswallow = -1;
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rule->noswallow = -1;
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rule->noblur = -1;
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rule->monitor = NULL;
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rule->monitor = NULL;
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rule->offsetx = 0;
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rule->offsetx = 0;
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rule->offsety = 0;
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rule->offsety = 0;
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@@ -1499,6 +1501,8 @@ void parse_config_line(Config *config, const char *line) {
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rule->isterm = atoi(val);
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rule->isterm = atoi(val);
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} else if (strcmp(key, "noswallow") == 0) {
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} else if (strcmp(key, "noswallow") == 0) {
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rule->noswallow = atoi(val);
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rule->noswallow = atoi(val);
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} else if (strcmp(key, "noblur") == 0) {
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rule->noblur = atoi(val);
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} else if (strcmp(key, "scroller_proportion") == 0) {
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} else if (strcmp(key, "scroller_proportion") == 0) {
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rule->scroller_proportion = atof(val);
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rule->scroller_proportion = atof(val);
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} else if (strcmp(key, "isfullscreen") == 0) {
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} else if (strcmp(key, "isfullscreen") == 0) {
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24
src/mango.c
24
src/mango.c
@@ -310,6 +310,7 @@ struct Client {
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float unfocused_opacity;
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float unfocused_opacity;
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char oldmonname[128];
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char oldmonname[128];
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int scratchpad_width, scratchpad_height;
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int scratchpad_width, scratchpad_height;
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int noblur;
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};
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};
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typedef struct {
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typedef struct {
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@@ -1044,6 +1045,7 @@ static void apply_rule_properties(Client *c, const ConfigWinRule *r) {
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APPLY_INT_PROP(c, r, isunglobal);
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APPLY_INT_PROP(c, r, isunglobal);
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APPLY_INT_PROP(c, r, scratchpad_width);
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APPLY_INT_PROP(c, r, scratchpad_width);
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APPLY_INT_PROP(c, r, scratchpad_height);
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APPLY_INT_PROP(c, r, scratchpad_height);
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APPLY_INT_PROP(c, r, noblur);
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APPLY_FLOAT_PROP(c, r, scroller_proportion);
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APPLY_FLOAT_PROP(c, r, scroller_proportion);
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APPLY_FLOAT_PROP(c, r, focused_opacity);
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APPLY_FLOAT_PROP(c, r, focused_opacity);
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@@ -3205,7 +3207,7 @@ static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
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if (wlr_subsurface_try_from_wlr_surface(surface) != NULL)
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if (wlr_subsurface_try_from_wlr_surface(surface) != NULL)
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return;
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return;
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if (blur && c) {
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if (blur && c && !c->noblur) {
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wlr_scene_buffer_set_backdrop_blur(buffer, true);
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wlr_scene_buffer_set_backdrop_blur(buffer, true);
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wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
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wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
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if (blur_optimized) {
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if (blur_optimized) {
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@@ -3300,6 +3302,7 @@ mapnotify(struct wl_listener *listener, void *data) {
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return;
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return;
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}
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}
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// border
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c->border = wlr_scene_rect_create(c->scene, 0, 0,
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c->border = wlr_scene_rect_create(c->scene, 0, 0,
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c->isurgent ? urgentcolor : bordercolor);
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c->isurgent ? urgentcolor : bordercolor);
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wlr_scene_node_lower_to_bottom(&c->border->node);
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wlr_scene_node_lower_to_bottom(&c->border->node);
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@@ -3308,15 +3311,6 @@ mapnotify(struct wl_listener *listener, void *data) {
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border_radius_location_default);
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border_radius_location_default);
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wlr_scene_node_set_enabled(&c->border->node, true);
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wlr_scene_node_set_enabled(&c->border->node, true);
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c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius,
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shadows_blur, shadowscolor);
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wlr_scene_node_lower_to_bottom(&c->shadow->node);
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wlr_scene_node_set_enabled(&c->shadow->node, true);
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wlr_scene_node_for_each_buffer(&c->scene_surface->node,
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iter_xdg_scene_buffers, c);
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/* Initialize client geometry with room for border */
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/* Initialize client geometry with room for border */
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client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT |
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client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT |
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WLR_EDGE_RIGHT);
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WLR_EDGE_RIGHT);
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@@ -3345,6 +3339,16 @@ mapnotify(struct wl_listener *listener, void *data) {
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applyrules(c);
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applyrules(c);
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}
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}
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// effects
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c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius,
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shadows_blur, shadowscolor);
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wlr_scene_node_lower_to_bottom(&c->shadow->node);
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wlr_scene_node_set_enabled(&c->shadow->node, true);
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wlr_scene_node_for_each_buffer(&c->scene_surface->node,
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iter_xdg_scene_buffers, c);
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// make sure the animation is open type
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// make sure the animation is open type
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c->is_pending_open_animation = true;
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c->is_pending_open_animation = true;
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resize(c, c->geom, 0);
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resize(c, c->geom, 0);
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