fix: none type open animaiton miss move animaiton
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@@ -879,6 +879,8 @@ void client_set_pending_state(Client *c) {
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(!c->animation_type_open &&
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strcmp(animation_type_open, "none") == 0)) &&
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c->animation.action == OPEN) {
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c->animation.action = MOVE;
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c->is_pending_open_animation = false;
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c->animation.should_animate = false;
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}
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