opt: optimize var name
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@@ -201,7 +201,7 @@ struct dwl_animation {
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bool tagouted;
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bool tagouting;
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bool begin_fade_in;
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bool from_rule;
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bool tag_from_rule;
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unsigned int total_frames;
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unsigned int passed_frames;
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unsigned int duration;
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@@ -1427,7 +1427,7 @@ void applyrules(Client *c) {
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if (!c->isopensilent && c->mon &&
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!(c->tags & (1 << (c->mon->pertag->curtag - 1)))) {
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c->animation.from_rule = true;
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c->animation.tag_from_rule = true;
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view(&(Arg){.ui = c->tags}, true);
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}
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@@ -1507,7 +1507,7 @@ arrange(Monitor *m, bool want_animation) {
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wlr_scene_node_set_enabled(&c->scene->node, true);
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}
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client_set_suspended(c, false);
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if (!c->animation.from_rule && want_animation &&
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if (!c->animation.tag_from_rule && want_animation &&
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m->pertag->prevtag != 0 && m->pertag->curtag != 0 &&
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animations) {
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c->animation.tagining = true;
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@@ -1546,7 +1546,7 @@ arrange(Monitor *m, bool want_animation) {
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c->animainit_geom.y = c->animation.current.y;
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}
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c->animation.from_rule = false;
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c->animation.tag_from_rule = false;
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c->animation.tagouting = false;
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c->animation.tagouted = false;
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resize(c, c->geom, 0);
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