fix: scroller layout window overlap caused by uint
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@@ -708,10 +708,10 @@ void client_animation_next_tick(Client *c) {
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c->animation.initial.height +
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c->animation.initial.height +
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(c->current.height - c->animation.initial.height) * factor;
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(c->current.height - c->animation.initial.height) * factor;
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uint32_t x = c->animation.initial.x +
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int32_t x = c->animation.initial.x +
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(c->current.x - c->animation.initial.x) * factor;
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(c->current.x - c->animation.initial.x) * factor;
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uint32_t y = c->animation.initial.y +
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int32_t y = c->animation.initial.y +
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(c->current.y - c->animation.initial.y) * factor;
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(c->current.y - c->animation.initial.y) * factor;
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wlr_scene_node_set_position(&c->scene->node, x, y);
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wlr_scene_node_set_position(&c->scene->node, x, y);
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c->animation.current = (struct wlr_box){
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c->animation.current = (struct wlr_box){
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