fix: scroller layout window overlap caused by uint

This commit is contained in:
Andrej Novikov
2025-12-14 14:26:01 +02:00
parent 50b9de6f80
commit 75407c9727

View File

@@ -708,9 +708,9 @@ void client_animation_next_tick(Client *c) {
c->animation.initial.height +
(c->current.height - c->animation.initial.height) * factor;
uint32_t x = c->animation.initial.x +
int32_t x = c->animation.initial.x +
(c->current.x - c->animation.initial.x) * factor;
uint32_t y = c->animation.initial.y +
int32_t y = c->animation.initial.y +
(c->current.y - c->animation.initial.y) * factor;
wlr_scene_node_set_position(&c->scene->node, x, y);