feat: add fadein fadeout curve
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@@ -276,7 +276,13 @@ void fadeout_layer_animation_next_tick(LayerSurface *l) {
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.height = height,
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};
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double opacity = MAX(fadeout_begin_opacity - animation_passed, 0.0f);
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double opacity_eased_progress =
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find_animation_curve_at(animation_passed, OPAFADEOUT);
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double percent = fadeout_begin_opacity -
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(opacity_eased_progress * fadeout_begin_opacity);
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double opacity = MAX(percent, 0.0f);
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if (animation_fade_out)
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wlr_scene_node_for_each_buffer(&l->scene->node,
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@@ -318,9 +324,13 @@ void layer_animation_next_tick(LayerSurface *l) {
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uint32_t y = l->animation.initial.y +
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(l->current.y - l->animation.initial.y) * factor;
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double opacity = MIN(fadein_begin_opacity +
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animation_passed * (1.0 - fadein_begin_opacity),
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1.0f);
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double opacity_eased_progress =
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find_animation_curve_at(animation_passed, OPAFADEIN);
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double opacity =
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MIN(fadein_begin_opacity +
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opacity_eased_progress * (1.0 - fadein_begin_opacity),
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1.0f);
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if (animation_fade_in)
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wlr_scene_node_for_each_buffer(&l->scene->node,
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