feat: tearing support

This commit is contained in:
DreamMaoMao
2025-11-04 23:02:29 +08:00
parent 3645817f2d
commit 9c7436ba71
7 changed files with 234 additions and 11 deletions

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@@ -1,4 +1,5 @@
#include "dwl-ipc.h"
#include "ext-workspace.h"
#include "foreign-toplevel.h"
#include "tearing.h"
#include "text-input.h"

168
src/ext-protocol/tearing.h Normal file
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@@ -0,0 +1,168 @@
#include <wlr/types/wlr_tearing_control_v1.h>
struct tearing_controller {
struct wlr_tearing_control_v1 *tearing_control;
struct wl_listener set_hint;
struct wl_listener destroy;
};
struct wlr_tearing_control_manager_v1 *tearing_control;
struct wl_listener tearing_new_object;
static void handle_controller_set_hint(struct wl_listener *listener,
void *data) {
struct tearing_controller *controller =
wl_container_of(listener, controller, set_hint);
Client *c = get_client_from_surface(controller->tearing_control->surface);
if (c) {
/*
* tearing_control->current is actually an enum:
* WP_TEARING_CONTROL_V1_PRESENTATION_HINT_VSYNC = 0
* WP_TEARING_CONTROL_V1_PRESENTATION_HINT_ASYNC = 1
*
* Using it as a bool here allows us to not ship the XML.
*/
c->tearing_hint = controller->tearing_control->current;
}
}
static void handle_controller_destroy(struct wl_listener *listener,
void *data) {
struct tearing_controller *controller =
wl_container_of(listener, controller, destroy);
wl_list_remove(&controller->set_hint.link);
wl_list_remove(&controller->destroy.link);
free(controller);
}
void handle_tearing_new_object(struct wl_listener *listener, void *data) {
struct wlr_tearing_control_v1 *new_tearing_control = data;
enum wp_tearing_control_v1_presentation_hint hint =
wlr_tearing_control_manager_v1_surface_hint_from_surface(
tearing_control, new_tearing_control->surface);
wlr_log(WLR_DEBUG, "New presentation hint %d received for surface %p", hint,
new_tearing_control->surface);
struct tearing_controller *controller =
ecalloc(1, sizeof(struct tearing_controller));
controller->tearing_control = new_tearing_control;
controller->set_hint.notify = handle_controller_set_hint;
wl_signal_add(&new_tearing_control->events.set_hint, &controller->set_hint);
controller->destroy.notify = handle_controller_destroy;
wl_signal_add(&new_tearing_control->events.destroy, &controller->destroy);
}
bool check_tearing_frame_allow(Monitor *m) {
/* never allow tearing when disabled */
if (!allow_tearing) {
return false;
}
Client *c = selmon->sel;
/* tearing is only allowed for the output with the active client */
if (!c || c->mon != m) {
return false;
}
/* allow tearing for any window when requested or forced */
if (allow_tearing == TEARING_ENABLED) {
if (c->force_tearing == STATE_UNSPECIFIED) {
return c->tearing_hint;
} else {
return c->force_tearing == STATE_ENABLED;
}
}
/* remaining tearing options apply only to full-screen windows */
if (!c->isfullscreen) {
return false;
}
if (c->force_tearing == STATE_UNSPECIFIED) {
/* honor the tearing hint or the fullscreen-force preference */
return c->tearing_hint || allow_tearing == TEARING_FULLSCREEN_ONLY;
}
/* honor tearing as requested by action */
return c->force_tearing == STATE_ENABLED;
}
bool custom_wlr_scene_output_commit(struct wlr_scene_output *scene_output,
struct wlr_output_state *state) {
struct wlr_output *wlr_output = scene_output->output;
Monitor *m = wlr_output->data;
// 检查是否需要帧
if (!wlr_scene_output_needs_frame(scene_output)) {
wlr_log(WLR_DEBUG, "No frame needed for output %s", wlr_output->name);
return true;
}
// 构建输出状态
if (!wlr_scene_output_build_state(scene_output, state, NULL)) {
wlr_log(WLR_ERROR, "Failed to build output state for %s",
wlr_output->name);
return false;
}
// 测试撕裂翻页
if (state->tearing_page_flip) {
if (!wlr_output_test_state(wlr_output, state)) {
state->tearing_page_flip = false;
}
}
// 尝试提交
bool committed = wlr_output_commit_state(wlr_output, state);
// 如果启用撕裂翻页但提交失败,重试禁用撕裂翻页
if (!committed && state->tearing_page_flip) {
wlr_log(WLR_DEBUG, "Retrying commit without tearing for %s",
wlr_output->name);
state->tearing_page_flip = false;
committed = wlr_output_commit_state(wlr_output, state);
}
// 处理状态清理
if (committed) {
wlr_log(WLR_DEBUG, "Successfully committed output %s",
wlr_output->name);
if (state == &m->pending) {
wlr_output_state_finish(&m->pending);
wlr_output_state_init(&m->pending);
}
} else {
wlr_log(WLR_ERROR, "Failed to commit output %s", wlr_output->name);
// 即使提交失败,也清理状态避免积累
if (state == &m->pending) {
wlr_output_state_finish(&m->pending);
wlr_output_state_init(&m->pending);
}
return false;
}
return true;
}
void apply_tear_state(Monitor *m) {
if (wlr_scene_output_needs_frame(m->scene_output)) {
wlr_output_state_init(&m->pending);
if (wlr_scene_output_build_state(m->scene_output, &m->pending, NULL)) {
struct wlr_output_state *pending = &m->pending;
pending->tearing_page_flip = true;
if (!custom_wlr_scene_output_commit(m->scene_output, pending)) {
wlr_log(WLR_ERROR, "Failed to commit output %s",
m->scene_output->output->name);
}
} else {
wlr_log(WLR_ERROR, "Failed to build state for output %s",
m->scene_output->output->name);
wlr_output_state_finish(&m->pending);
}
}
}