feat: tearing support
This commit is contained in:
51
src/mango.c
51
src/mango.c
@@ -164,6 +164,13 @@ enum { UP, DOWN, LEFT, RIGHT, UNDIR }; /* smartmovewin */
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enum { NONE, OPEN, MOVE, CLOSE, TAG, FOCUS };
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enum { UNFOLD, FOLD, INVALIDFOLD };
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enum { PREV, NEXT };
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enum { STATE_UNSPECIFIED = 0, STATE_ENABLED, STATE_DISABLED };
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enum tearing_mode {
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TEARING_DISABLED = 0,
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TEARING_ENABLED,
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TEARING_FULLSCREEN_ONLY,
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};
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typedef struct Pertag Pertag;
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typedef struct Monitor Monitor;
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@@ -357,6 +364,8 @@ struct Client {
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bool ismaster;
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bool cursor_in_upper_half, cursor_in_left_half;
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bool isleftstack;
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int tearing_hint;
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int force_tearing;
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};
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typedef struct {
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@@ -426,6 +435,7 @@ struct Monitor {
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struct wl_list link;
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struct wlr_output *wlr_output;
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struct wlr_scene_output *scene_output;
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struct wlr_output_state pending;
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struct wl_listener frame;
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struct wl_listener destroy;
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struct wl_listener request_state;
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@@ -1117,6 +1127,7 @@ static void apply_rule_properties(Client *c, const ConfigWinRule *r) {
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APPLY_INT_PROP(c, r, isterm);
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APPLY_INT_PROP(c, r, allow_csd);
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APPLY_INT_PROP(c, r, force_maximize);
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APPLY_INT_PROP(c, r, force_tearing);
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APPLY_INT_PROP(c, r, noswallow);
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APPLY_INT_PROP(c, r, nofadein);
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APPLY_INT_PROP(c, r, nofadeout);
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@@ -1952,6 +1963,7 @@ void cleanuplisteners(void) {
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wl_list_remove(&start_drag.link);
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wl_list_remove(&new_session_lock.link);
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wl_list_remove(&drm_lease_request.link);
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wl_list_remove(&tearing_new_object.link);
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#ifdef XWAYLAND
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wl_list_remove(&new_xwayland_surface.link);
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wl_list_remove(&xwayland_ready.link);
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@@ -2017,6 +2029,7 @@ void cleanupmon(struct wl_listener *listener, void *data) {
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wlr_scene_node_destroy(&m->blur->node);
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m->blur = NULL;
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}
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m->wlr_output->data = NULL;
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free(m->pertag);
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free(m);
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}
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@@ -2546,6 +2559,7 @@ void createmon(struct wl_listener *listener, void *data) {
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m = wlr_output->data = ecalloc(1, sizeof(*m));
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m->wlr_output = wlr_output;
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m->wlr_output->data = m;
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wl_list_init(&m->dwl_ipc_outputs);
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@@ -3538,6 +3552,7 @@ void init_client_properties(Client *c) {
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c->isterm = 0;
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c->allow_csd = 0;
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c->force_maximize = 0;
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c->force_tearing = 0;
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}
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void // old fix to 0.5
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@@ -4066,10 +4081,11 @@ void rendermon(struct wl_listener *listener, void *data) {
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struct timespec now;
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bool need_more_frames = false;
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bool frame_allow_tearing = check_tearing_frame_allow(m);
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// 绘制层和淡出效果
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for (i = 0; i < LENGTH(m->layers); i++) {
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layer_list = &m->layers[i];
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// Draw frames for all layer
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wl_list_for_each_safe(l, tmpl, layer_list, link) {
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need_more_frames = layer_draw_frame(l) || need_more_frames;
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}
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@@ -4083,25 +4099,34 @@ void rendermon(struct wl_listener *listener, void *data) {
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need_more_frames = layer_draw_fadeout_frame(l) || need_more_frames;
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}
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// Draw frames for all clients
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// 绘制客户端
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wl_list_for_each(c, &clients, link) {
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need_more_frames = client_draw_frame(c) || need_more_frames;
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if (!animations && c->configure_serial && !c->isfloating &&
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client_is_rendered_on_mon(c, m) && !client_is_stopped(c))
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if (!animations && !allow_tearing && c->configure_serial &&
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!c->isfloating && client_is_rendered_on_mon(c, m) &&
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!client_is_stopped(c)) {
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goto skip;
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}
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}
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wlr_scene_output_commit(m->scene_output, NULL);
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// 只有在需要帧时才构建和提交状态
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if (allow_tearing && frame_allow_tearing) {
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apply_tear_state(m);
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} else {
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wlr_scene_output_commit(m->scene_output, NULL);
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}
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skip:
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// Send frame done notification
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// 发送帧完成通知
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clock_gettime(CLOCK_MONOTONIC, &now);
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wlr_scene_output_send_frame_done(m->scene_output, &now);
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// // Clean up pending state
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wlr_output_state_finish(&pending);
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if (allow_tearing && frame_allow_tearing) {
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wlr_scene_output_send_frame_done(m->scene_output, &now);
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} else {
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wlr_scene_output_send_frame_done(m->scene_output, &now);
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wlr_output_state_finish(&pending);
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}
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// 如果需要更多帧,确保安排下一帧
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if (need_more_frames) {
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request_fresh_all_monitors();
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}
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@@ -4843,6 +4868,10 @@ void setup(void) {
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power_mgr = wlr_output_power_manager_v1_create(dpy);
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wl_signal_add(&power_mgr->events.set_mode, &output_power_mgr_set_mode);
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tearing_control = wlr_tearing_control_manager_v1_create(dpy, 1);
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tearing_new_object.notify = handle_tearing_new_object;
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wl_signal_add(&tearing_control->events.new_object, &tearing_new_object);
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/* Creates an output layout, which a wlroots utility for working with an
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* arrangement of screens in a physical layout. */
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output_layout = wlr_output_layout_create(dpy);
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