fix: rounded corners being drawn on windows that extend out of screen
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@@ -354,11 +354,13 @@ void apply_border(Client *c) {
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return;
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return;
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bool hit_no_border = check_hit_no_border(c);
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bool hit_no_border = check_hit_no_border(c);
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enum corner_location current_corner_location =
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enum corner_location current_corner_location;
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c->isfullscreen || (no_radius_when_single && c->mon &&
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if (c->isfullscreen || (no_radius_when_single && c->mon &&
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c->mon->visible_tiling_clients == 1)
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c->mon->visible_tiling_clients == 1)) {
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? CORNER_LOCATION_NONE
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current_corner_location = CORNER_LOCATION_NONE;
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: CORNER_LOCATION_ALL;
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} else {
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current_corner_location = set_client_corner_location(c);
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}
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// Handle no-border cases
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// Handle no-border cases
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if (hit_no_border && smartgaps) {
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if (hit_no_border && smartgaps) {
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