feat: Calculate animation curve by time points rather than passed frames

This commit is contained in:
DreamMaoMao
2025-11-04 11:31:04 +08:00
parent 70eb70ef0d
commit b39ab429f5
6 changed files with 76 additions and 84 deletions

View File

@@ -615,10 +615,15 @@ void fadeout_client_animation_next_tick(Client *c) {
BufferData buffer_data; BufferData buffer_data;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
uint32_t passed_time = timespec_to_ms(&now) - c->animation.time_started;
double animation_passed = double animation_passed =
c->animation.total_frames c->animation.duration
? (double)c->animation.passed_frames / c->animation.total_frames ? (double)passed_time / (double)c->animation.duration
: 1.0; : 1.0;
int type = c->animation.action = c->animation.action; int type = c->animation.action = c->animation.action;
double factor = find_animation_curve_at(animation_passed, type); double factor = find_animation_curve_at(animation_passed, type);
unsigned int width = unsigned int width =
@@ -662,20 +667,22 @@ void fadeout_client_animation_next_tick(Client *c) {
&c->scene->node, snap_scene_buffer_apply_effect, &buffer_data); &c->scene->node, snap_scene_buffer_apply_effect, &buffer_data);
} }
if (animation_passed == 1.0) { if (animation_passed >= 1.0) {
wl_list_remove(&c->fadeout_link); wl_list_remove(&c->fadeout_link);
wlr_scene_node_destroy(&c->scene->node); wlr_scene_node_destroy(&c->scene->node);
free(c); free(c);
c = NULL; c = NULL;
} else {
c->animation.passed_frames++;
} }
} }
void client_animation_next_tick(Client *c) { void client_animation_next_tick(Client *c) {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
uint32_t passed_time = timespec_to_ms(&now) - c->animation.time_started;
double animation_passed = double animation_passed =
c->animation.total_frames c->animation.duration
? (double)c->animation.passed_frames / c->animation.total_frames ? (double)passed_time / (double)c->animation.duration
: 1.0; : 1.0;
int type = c->animation.action == NONE ? MOVE : c->animation.action; int type = c->animation.action == NONE ? MOVE : c->animation.action;
@@ -707,7 +714,7 @@ void client_animation_next_tick(Client *c) {
c->is_pending_open_animation = false; c->is_pending_open_animation = false;
if (animation_passed == 1.0) { if (animation_passed >= 1.0) {
// clear the open action state // clear the open action state
// To prevent him from being mistaken that // To prevent him from being mistaken that
@@ -735,8 +742,6 @@ void client_animation_next_tick(Client *c) {
// end flush in next frame, not the current frame // end flush in next frame, not the current frame
c->need_output_flush = false; c->need_output_flush = false;
} else {
c->animation.passed_frames++;
} }
client_apply_clip(c, factor); client_apply_clip(c, factor);
@@ -820,9 +825,7 @@ void init_fadeout_client(Client *c) {
fadeout_cient->geom.height * zoom_end_ratio; fadeout_cient->geom.height * zoom_end_ratio;
} }
fadeout_cient->animation.passed_frames = 0; fadeout_cient->animation.time_started = get_now_in_ms();
fadeout_cient->animation.total_frames =
fadeout_cient->animation.duration / all_output_frame_duration_ms();
wlr_scene_node_set_enabled(&fadeout_cient->scene->node, true); wlr_scene_node_set_enabled(&fadeout_cient->scene->node, true);
wl_list_insert(&fadeout_clients, &fadeout_cient->fadeout_link); wl_list_insert(&fadeout_clients, &fadeout_cient->fadeout_link);
@@ -839,23 +842,11 @@ void client_commit(Client *c) {
} }
c->animation.initial = c->animainit_geom; c->animation.initial = c->animainit_geom;
// 设置动画速度 c->animation.time_started = get_now_in_ms();
c->animation.passed_frames = 0;
c->animation.total_frames =
c->animation.duration / all_output_frame_duration_ms();
// 标记动画开始 // 标记动画开始
c->animation.running = true; c->animation.running = true;
c->animation.should_animate = false; c->animation.should_animate = false;
} else {
// 如果动画没有开始,且被判定为不应该动画,
// 则设置总帧数为1,不然其他地方一旦获取动画
// 进度,总帧数作为分母会造成除零
// 比如动画类型为none的时候
if (!c->animation.running) {
c->animation.passed_frames = 1;
c->animation.total_frames = 1;
}
} }
// 请求刷新屏幕 // 请求刷新屏幕
request_fresh_all_monitors(); request_fresh_all_monitors();
@@ -1032,12 +1023,11 @@ bool client_draw_fadeout_frame(Client *c) {
void client_set_focused_opacity_animation(Client *c) { void client_set_focused_opacity_animation(Client *c) {
float *border_color = get_border_color(c); float *border_color = get_border_color(c);
c->opacity_animation.duration = animation_duration_focus;
memcpy(c->opacity_animation.target_border_color, border_color, memcpy(c->opacity_animation.target_border_color, border_color,
sizeof(c->opacity_animation.target_border_color)); sizeof(c->opacity_animation.target_border_color));
c->opacity_animation.target_opacity = c->focused_opacity; c->opacity_animation.target_opacity = c->focused_opacity;
c->opacity_animation.total_frames = c->opacity_animation.time_started = get_now_in_ms();
animation_duration_focus / all_output_frame_duration_ms();
c->opacity_animation.passed_frames = 0;
if (c->opacity_animation.running) { if (c->opacity_animation.running) {
memcpy(c->opacity_animation.initial_border_color, memcpy(c->opacity_animation.initial_border_color,
c->opacity_animation.current_border_color, c->opacity_animation.current_border_color,
@@ -1058,13 +1048,12 @@ void client_set_focused_opacity_animation(Client *c) {
void cleint_set_unfocused_opacity_animation(Client *c) { void cleint_set_unfocused_opacity_animation(Client *c) {
// Start border color animation to unfocused // Start border color animation to unfocused
float *border_color = get_border_color(c); float *border_color = get_border_color(c);
c->opacity_animation.duration = animation_duration_focus;
memcpy(c->opacity_animation.target_border_color, border_color, memcpy(c->opacity_animation.target_border_color, border_color,
sizeof(c->opacity_animation.target_border_color)); sizeof(c->opacity_animation.target_border_color));
// Start opacity animation to unfocused // Start opacity animation to unfocused
c->opacity_animation.target_opacity = c->unfocused_opacity; c->opacity_animation.target_opacity = c->unfocused_opacity;
c->opacity_animation.total_frames = c->opacity_animation.time_started = get_now_in_ms();
animation_duration_focus / all_output_frame_duration_ms();
c->opacity_animation.passed_frames = 0;
if (c->opacity_animation.running) { if (c->opacity_animation.running) {
memcpy(c->opacity_animation.initial_border_color, memcpy(c->opacity_animation.initial_border_color,
@@ -1092,8 +1081,14 @@ bool client_apply_focus_opacity(Client *c) {
client_set_opacity(c, 1); client_set_opacity(c, 1);
} else if (c->animation.running && c->animation.action == OPEN) { } else if (c->animation.running && c->animation.action == OPEN) {
c->opacity_animation.running = false; c->opacity_animation.running = false;
float linear_progress = struct timespec now;
(float)c->animation.passed_frames / c->animation.total_frames; clock_gettime(CLOCK_MONOTONIC, &now);
uint32_t passed_time = timespec_to_ms(&now) - c->animation.time_started;
double linear_progress =
c->animation.duration
? (double)passed_time / (double)c->animation.duration
: 1.0;
float percent = float percent =
animation_fade_in && !c->nofadein ? linear_progress : 1.0; animation_fade_in && !c->nofadein ? linear_progress : 1.0;
@@ -1107,8 +1102,17 @@ bool client_apply_focus_opacity(Client *c) {
} }
client_set_opacity(c, target_opacity); client_set_opacity(c, target_opacity);
} else if (animations && c->opacity_animation.running) { } else if (animations && c->opacity_animation.running) {
float linear_progress = (float)c->opacity_animation.passed_frames /
c->opacity_animation.total_frames; struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
uint32_t passed_time =
timespec_to_ms(&now) - c->opacity_animation.time_started;
double linear_progress =
c->opacity_animation.duration
? (double)passed_time / (double)c->opacity_animation.duration
: 1.0;
float eased_progress = find_animation_curve_at(linear_progress, FOCUS); float eased_progress = find_animation_curve_at(linear_progress, FOCUS);
c->opacity_animation.current_opacity = c->opacity_animation.current_opacity =
@@ -1130,7 +1134,6 @@ bool client_apply_focus_opacity(Client *c) {
if (linear_progress == 1.0f) { if (linear_progress == 1.0f) {
c->opacity_animation.running = false; c->opacity_animation.running = false;
} else { } else {
c->opacity_animation.passed_frames++;
return true; return true;
} }
} else if (c == selmon->sel) { } else if (c == selmon->sel) {

View File

@@ -86,22 +86,6 @@ double find_animation_curve_at(double t, int type) {
return baked_points[up].y; return baked_points[up].y;
} }
double all_output_frame_duration_ms() {
int32_t refresh_total = 0;
Monitor *m = NULL;
wl_list_for_each(m, &mons, link) {
if (!m->wlr_output->enabled) {
continue;
}
refresh_total += m->wlr_output->refresh;
}
return 1000000.0 / refresh_total;
}
double output_frame_duration_ms(Monitor *m) {
return 1000000.0 / m->wlr_output->refresh;
}
static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly, static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
struct wlr_scene_tree *snapshot_tree) { struct wlr_scene_tree *snapshot_tree) {
if (!node->enabled && node->type != WLR_SCENE_NODE_TREE) { if (!node->enabled && node->type != WLR_SCENE_NODE_TREE) {

View File

@@ -234,10 +234,15 @@ void fadeout_layer_animation_next_tick(LayerSurface *l) {
if (!l) if (!l)
return; return;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
uint32_t passed_time = timespec_to_ms(&now) - l->animation.time_started;
double animation_passed = double animation_passed =
l->animation.total_frames l->animation.duration
? (double)l->animation.passed_frames / l->animation.total_frames ? (double)passed_time / (double)l->animation.duration
: 1.0; : 1.0;
int type = l->animation.action = l->animation.action; int type = l->animation.action = l->animation.action;
double factor = find_animation_curve_at(animation_passed, type); double factor = find_animation_curve_at(animation_passed, type);
unsigned int width = unsigned int width =
@@ -280,13 +285,11 @@ void fadeout_layer_animation_next_tick(LayerSurface *l) {
wlr_scene_node_for_each_buffer(&l->scene->node, wlr_scene_node_for_each_buffer(&l->scene->node,
scene_buffer_apply_opacity, &opacity); scene_buffer_apply_opacity, &opacity);
if (animation_passed == 1.0) { if (animation_passed >= 1.0) {
wl_list_remove(&l->fadeout_link); wl_list_remove(&l->fadeout_link);
wlr_scene_node_destroy(&l->scene->node); wlr_scene_node_destroy(&l->scene->node);
free(l); free(l);
l = NULL; l = NULL;
} else {
l->animation.passed_frames++;
} }
} }
@@ -295,9 +298,13 @@ void layer_animation_next_tick(LayerSurface *l) {
if (!l || !l->mapped) if (!l || !l->mapped)
return; return;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
uint32_t passed_time = timespec_to_ms(&now) - l->animation.time_started;
double animation_passed = double animation_passed =
l->animation.total_frames l->animation.duration
? (double)l->animation.passed_frames / l->animation.total_frames ? (double)passed_time / (double)l->animation.duration
: 1.0; : 1.0;
int type = l->animation.action == NONE ? MOVE : l->animation.action; int type = l->animation.action == NONE ? MOVE : l->animation.action;
@@ -349,12 +356,10 @@ void layer_animation_next_tick(LayerSurface *l) {
.height = height, .height = height,
}; };
if (animation_passed == 1.0) { if (animation_passed >= 1.0) {
l->animation.running = false; l->animation.running = false;
l->need_output_flush = false; l->need_output_flush = false;
l->animation.action = MOVE; l->animation.action = MOVE;
} else {
l->animation.passed_frames++;
} }
} }
@@ -448,10 +453,8 @@ void init_fadeout_layers(LayerSurface *l) {
fadeout_layer->current.height = 0; fadeout_layer->current.height = 0;
} }
// 计算动画帧数 // 动画开始时间
fadeout_layer->animation.passed_frames = 0; fadeout_layer->animation.time_started = get_now_in_ms();
fadeout_layer->animation.total_frames =
fadeout_layer->animation.duration / all_output_frame_duration_ms();
// 将节点插入到关闭动画链表中,屏幕刷新哪里会检查链表中是否有节点可以应用于动画 // 将节点插入到关闭动画链表中,屏幕刷新哪里会检查链表中是否有节点可以应用于动画
wlr_scene_node_set_enabled(&fadeout_layer->scene->node, true); wlr_scene_node_set_enabled(&fadeout_layer->scene->node, true);
@@ -534,23 +537,11 @@ void layer_commit(LayerSurface *l) {
} }
l->animation.initial = l->animainit_geom; l->animation.initial = l->animainit_geom;
// 设置动画速度 l->animation.time_started = get_now_in_ms();
l->animation.passed_frames = 0;
l->animation.total_frames =
l->animation.duration / output_frame_duration_ms(l->mon);
// 标记动画开始 // 标记动画开始
l->animation.running = true; l->animation.running = true;
l->animation.should_animate = false; l->animation.should_animate = false;
} else {
// 如果动画没有开始,且被判定为不应该动画,
// 则设置总帧数为1,不然其他地方一旦获取动画
// 进度,总帧数作为分母会造成除零
// 比如动画类型为none的时候
if (!l->animation.running) {
l->animation.passed_frames = 1;
l->animation.total_frames = 1;
}
} }
// 请求刷新屏幕 // 请求刷新屏幕
wlr_output_schedule_frame(l->mon->wlr_output); wlr_output_schedule_frame(l->mon->wlr_output);

View File

@@ -4,6 +4,7 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <time.h>
#include "util.h" #include "util.h"
@@ -80,3 +81,15 @@ int regex_match(const char *pattern, const char *str) {
void wl_list_append(struct wl_list *list, struct wl_list *object) { void wl_list_append(struct wl_list *list, struct wl_list *object) {
wl_list_insert(list->prev, object); wl_list_insert(list->prev, object);
} }
unsigned int get_now_in_ms(void) {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
return timespec_to_ms(&now);
}
unsigned int timespec_to_ms(struct timespec *ts) {
return (unsigned int)ts->tv_sec * 1000 +
(unsigned int)ts->tv_nsec / 1000000;
}

View File

@@ -6,3 +6,5 @@ void *ecalloc(size_t nmemb, size_t size);
int fd_set_nonblock(int fd); int fd_set_nonblock(int fd);
int regex_match(const char *pattern_mb, const char *str_mb); int regex_match(const char *pattern_mb, const char *str_mb);
void wl_list_append(struct wl_list *list, struct wl_list *object); void wl_list_append(struct wl_list *list, struct wl_list *object);
unsigned int get_now_in_ms(void);
unsigned int timespec_to_ms(struct timespec *ts);

View File

@@ -231,8 +231,7 @@ struct dwl_animation {
bool tagouting; bool tagouting;
bool begin_fade_in; bool begin_fade_in;
bool tag_from_rule; bool tag_from_rule;
unsigned int total_frames; unsigned int time_started;
unsigned int passed_frames;
unsigned int duration; unsigned int duration;
struct wlr_box initial; struct wlr_box initial;
struct wlr_box current; struct wlr_box current;
@@ -244,8 +243,8 @@ struct dwl_opacity_animation {
float current_opacity; float current_opacity;
float target_opacity; float target_opacity;
float initial_opacity; float initial_opacity;
unsigned int total_frames; unsigned int time_started;
unsigned int passed_frames; unsigned int duration;
float current_border_color[4]; float current_border_color[4];
float target_border_color[4]; float target_border_color[4];
float initial_border_color[4]; float initial_border_color[4];