feat: Calculate animation curve by time points rather than passed frames
This commit is contained in:
@@ -615,10 +615,15 @@ void fadeout_client_animation_next_tick(Client *c) {
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BufferData buffer_data;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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uint32_t passed_time = timespec_to_ms(&now) - c->animation.time_started;
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double animation_passed =
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c->animation.total_frames
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? (double)c->animation.passed_frames / c->animation.total_frames
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c->animation.duration
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? (double)passed_time / (double)c->animation.duration
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: 1.0;
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int type = c->animation.action = c->animation.action;
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double factor = find_animation_curve_at(animation_passed, type);
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unsigned int width =
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@@ -662,20 +667,22 @@ void fadeout_client_animation_next_tick(Client *c) {
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&c->scene->node, snap_scene_buffer_apply_effect, &buffer_data);
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}
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if (animation_passed == 1.0) {
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if (animation_passed >= 1.0) {
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wl_list_remove(&c->fadeout_link);
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wlr_scene_node_destroy(&c->scene->node);
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free(c);
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c = NULL;
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} else {
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c->animation.passed_frames++;
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}
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}
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void client_animation_next_tick(Client *c) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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uint32_t passed_time = timespec_to_ms(&now) - c->animation.time_started;
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double animation_passed =
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c->animation.total_frames
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? (double)c->animation.passed_frames / c->animation.total_frames
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c->animation.duration
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? (double)passed_time / (double)c->animation.duration
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: 1.0;
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int type = c->animation.action == NONE ? MOVE : c->animation.action;
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@@ -707,7 +714,7 @@ void client_animation_next_tick(Client *c) {
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c->is_pending_open_animation = false;
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if (animation_passed == 1.0) {
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if (animation_passed >= 1.0) {
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// clear the open action state
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// To prevent him from being mistaken that
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@@ -735,8 +742,6 @@ void client_animation_next_tick(Client *c) {
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// end flush in next frame, not the current frame
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c->need_output_flush = false;
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} else {
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c->animation.passed_frames++;
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}
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client_apply_clip(c, factor);
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@@ -820,9 +825,7 @@ void init_fadeout_client(Client *c) {
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fadeout_cient->geom.height * zoom_end_ratio;
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}
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fadeout_cient->animation.passed_frames = 0;
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fadeout_cient->animation.total_frames =
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fadeout_cient->animation.duration / all_output_frame_duration_ms();
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fadeout_cient->animation.time_started = get_now_in_ms();
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wlr_scene_node_set_enabled(&fadeout_cient->scene->node, true);
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wl_list_insert(&fadeout_clients, &fadeout_cient->fadeout_link);
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@@ -839,23 +842,11 @@ void client_commit(Client *c) {
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}
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c->animation.initial = c->animainit_geom;
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// 设置动画速度
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c->animation.passed_frames = 0;
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c->animation.total_frames =
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c->animation.duration / all_output_frame_duration_ms();
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c->animation.time_started = get_now_in_ms();
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// 标记动画开始
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c->animation.running = true;
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c->animation.should_animate = false;
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} else {
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// 如果动画没有开始,且被判定为不应该动画,
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// 则设置总帧数为1,不然其他地方一旦获取动画
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// 进度,总帧数作为分母会造成除零
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// 比如动画类型为none的时候
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if (!c->animation.running) {
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c->animation.passed_frames = 1;
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c->animation.total_frames = 1;
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}
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}
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// 请求刷新屏幕
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request_fresh_all_monitors();
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@@ -1032,12 +1023,11 @@ bool client_draw_fadeout_frame(Client *c) {
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void client_set_focused_opacity_animation(Client *c) {
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float *border_color = get_border_color(c);
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c->opacity_animation.duration = animation_duration_focus;
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memcpy(c->opacity_animation.target_border_color, border_color,
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sizeof(c->opacity_animation.target_border_color));
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c->opacity_animation.target_opacity = c->focused_opacity;
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c->opacity_animation.total_frames =
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animation_duration_focus / all_output_frame_duration_ms();
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c->opacity_animation.passed_frames = 0;
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c->opacity_animation.time_started = get_now_in_ms();
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if (c->opacity_animation.running) {
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memcpy(c->opacity_animation.initial_border_color,
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c->opacity_animation.current_border_color,
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@@ -1058,13 +1048,12 @@ void client_set_focused_opacity_animation(Client *c) {
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void cleint_set_unfocused_opacity_animation(Client *c) {
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// Start border color animation to unfocused
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float *border_color = get_border_color(c);
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c->opacity_animation.duration = animation_duration_focus;
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memcpy(c->opacity_animation.target_border_color, border_color,
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sizeof(c->opacity_animation.target_border_color));
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// Start opacity animation to unfocused
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c->opacity_animation.target_opacity = c->unfocused_opacity;
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c->opacity_animation.total_frames =
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animation_duration_focus / all_output_frame_duration_ms();
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c->opacity_animation.passed_frames = 0;
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c->opacity_animation.time_started = get_now_in_ms();
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if (c->opacity_animation.running) {
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memcpy(c->opacity_animation.initial_border_color,
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@@ -1092,8 +1081,14 @@ bool client_apply_focus_opacity(Client *c) {
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client_set_opacity(c, 1);
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} else if (c->animation.running && c->animation.action == OPEN) {
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c->opacity_animation.running = false;
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float linear_progress =
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(float)c->animation.passed_frames / c->animation.total_frames;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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uint32_t passed_time = timespec_to_ms(&now) - c->animation.time_started;
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double linear_progress =
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c->animation.duration
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? (double)passed_time / (double)c->animation.duration
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: 1.0;
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float percent =
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animation_fade_in && !c->nofadein ? linear_progress : 1.0;
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@@ -1107,8 +1102,17 @@ bool client_apply_focus_opacity(Client *c) {
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}
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client_set_opacity(c, target_opacity);
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} else if (animations && c->opacity_animation.running) {
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float linear_progress = (float)c->opacity_animation.passed_frames /
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c->opacity_animation.total_frames;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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uint32_t passed_time =
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timespec_to_ms(&now) - c->opacity_animation.time_started;
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double linear_progress =
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c->opacity_animation.duration
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? (double)passed_time / (double)c->opacity_animation.duration
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: 1.0;
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float eased_progress = find_animation_curve_at(linear_progress, FOCUS);
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c->opacity_animation.current_opacity =
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@@ -1130,7 +1134,6 @@ bool client_apply_focus_opacity(Client *c) {
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if (linear_progress == 1.0f) {
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c->opacity_animation.running = false;
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} else {
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c->opacity_animation.passed_frames++;
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return true;
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}
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} else if (c == selmon->sel) {
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@@ -86,22 +86,6 @@ double find_animation_curve_at(double t, int type) {
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return baked_points[up].y;
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}
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double all_output_frame_duration_ms() {
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int32_t refresh_total = 0;
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Monitor *m = NULL;
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wl_list_for_each(m, &mons, link) {
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if (!m->wlr_output->enabled) {
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continue;
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}
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refresh_total += m->wlr_output->refresh;
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}
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return 1000000.0 / refresh_total;
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}
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double output_frame_duration_ms(Monitor *m) {
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return 1000000.0 / m->wlr_output->refresh;
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}
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static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
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struct wlr_scene_tree *snapshot_tree) {
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if (!node->enabled && node->type != WLR_SCENE_NODE_TREE) {
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@@ -234,10 +234,15 @@ void fadeout_layer_animation_next_tick(LayerSurface *l) {
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if (!l)
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return;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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uint32_t passed_time = timespec_to_ms(&now) - l->animation.time_started;
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double animation_passed =
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l->animation.total_frames
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? (double)l->animation.passed_frames / l->animation.total_frames
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l->animation.duration
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? (double)passed_time / (double)l->animation.duration
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: 1.0;
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int type = l->animation.action = l->animation.action;
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double factor = find_animation_curve_at(animation_passed, type);
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unsigned int width =
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@@ -280,13 +285,11 @@ void fadeout_layer_animation_next_tick(LayerSurface *l) {
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wlr_scene_node_for_each_buffer(&l->scene->node,
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scene_buffer_apply_opacity, &opacity);
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if (animation_passed == 1.0) {
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if (animation_passed >= 1.0) {
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wl_list_remove(&l->fadeout_link);
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wlr_scene_node_destroy(&l->scene->node);
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free(l);
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l = NULL;
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} else {
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l->animation.passed_frames++;
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}
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}
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@@ -295,9 +298,13 @@ void layer_animation_next_tick(LayerSurface *l) {
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if (!l || !l->mapped)
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return;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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uint32_t passed_time = timespec_to_ms(&now) - l->animation.time_started;
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double animation_passed =
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l->animation.total_frames
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? (double)l->animation.passed_frames / l->animation.total_frames
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l->animation.duration
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? (double)passed_time / (double)l->animation.duration
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: 1.0;
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int type = l->animation.action == NONE ? MOVE : l->animation.action;
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@@ -349,12 +356,10 @@ void layer_animation_next_tick(LayerSurface *l) {
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.height = height,
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};
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if (animation_passed == 1.0) {
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if (animation_passed >= 1.0) {
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l->animation.running = false;
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l->need_output_flush = false;
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l->animation.action = MOVE;
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} else {
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l->animation.passed_frames++;
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}
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}
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@@ -448,10 +453,8 @@ void init_fadeout_layers(LayerSurface *l) {
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fadeout_layer->current.height = 0;
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}
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// 计算动画帧数
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fadeout_layer->animation.passed_frames = 0;
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fadeout_layer->animation.total_frames =
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fadeout_layer->animation.duration / all_output_frame_duration_ms();
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// 动画开始时间
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fadeout_layer->animation.time_started = get_now_in_ms();
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// 将节点插入到关闭动画链表中,屏幕刷新哪里会检查链表中是否有节点可以应用于动画
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wlr_scene_node_set_enabled(&fadeout_layer->scene->node, true);
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@@ -534,23 +537,11 @@ void layer_commit(LayerSurface *l) {
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}
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l->animation.initial = l->animainit_geom;
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// 设置动画速度
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l->animation.passed_frames = 0;
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l->animation.total_frames =
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l->animation.duration / output_frame_duration_ms(l->mon);
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l->animation.time_started = get_now_in_ms();
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// 标记动画开始
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l->animation.running = true;
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l->animation.should_animate = false;
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} else {
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// 如果动画没有开始,且被判定为不应该动画,
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// 则设置总帧数为1,不然其他地方一旦获取动画
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// 进度,总帧数作为分母会造成除零
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// 比如动画类型为none的时候
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if (!l->animation.running) {
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l->animation.passed_frames = 1;
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l->animation.total_frames = 1;
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}
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}
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// 请求刷新屏幕
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wlr_output_schedule_frame(l->mon->wlr_output);
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@@ -4,6 +4,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include "util.h"
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@@ -80,3 +81,15 @@ int regex_match(const char *pattern, const char *str) {
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void wl_list_append(struct wl_list *list, struct wl_list *object) {
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wl_list_insert(list->prev, object);
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}
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unsigned int get_now_in_ms(void) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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return timespec_to_ms(&now);
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}
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unsigned int timespec_to_ms(struct timespec *ts) {
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return (unsigned int)ts->tv_sec * 1000 +
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(unsigned int)ts->tv_nsec / 1000000;
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}
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@@ -6,3 +6,5 @@ void *ecalloc(size_t nmemb, size_t size);
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int fd_set_nonblock(int fd);
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int regex_match(const char *pattern_mb, const char *str_mb);
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void wl_list_append(struct wl_list *list, struct wl_list *object);
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unsigned int get_now_in_ms(void);
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unsigned int timespec_to_ms(struct timespec *ts);
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@@ -231,8 +231,7 @@ struct dwl_animation {
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bool tagouting;
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bool begin_fade_in;
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bool tag_from_rule;
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unsigned int total_frames;
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unsigned int passed_frames;
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unsigned int time_started;
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unsigned int duration;
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struct wlr_box initial;
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struct wlr_box current;
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@@ -244,8 +243,8 @@ struct dwl_opacity_animation {
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float current_opacity;
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float target_opacity;
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float initial_opacity;
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unsigned int total_frames;
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unsigned int passed_frames;
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unsigned int time_started;
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unsigned int duration;
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float current_border_color[4];
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float target_border_color[4];
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float initial_border_color[4];
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