diff --git a/README.md b/README.md index 5bc023b..bc50245 100644 --- a/README.md +++ b/README.md @@ -18,6 +18,7 @@ This project's development is based on [dwl](https://codeberg.org/dwl/dwl/). - Sway-like scratchpad and named scratchpad - Minimize window to scratchpad - Hycov-like overview + - Window effects from scenefx(blur, shadow, corner radius, opacity) Master-Stack Layout @@ -58,6 +59,11 @@ cd wlroots meson build -Dprefix=/usr sudo ninja -C build install +git clone https://github.com/wlrfx/scenefx.git +cd scenefx +meson build -Dprefix=/usr +sudo ninja -C build install + git clone https://github.com/DreamMaoMao/maomaowm.git cd maomaowm meson build -Dprefix=/usr @@ -176,3 +182,5 @@ Here's an example of using the modules in a flake: - https://codeberg.org/dwl/dwl - Basal dwl feature - https://github.com/swaywm/sway - Sample of Wayland protocol + +- https://github.com/wlrfx/scenefx - Make it simple to add window effect. \ No newline at end of file diff --git a/meson.build b/meson.build index 161342a..dc15884 100644 --- a/meson.build +++ b/meson.build @@ -38,6 +38,8 @@ xkbcommon_dep = dependency('xkbcommon') libinput_dep = dependency('libinput') libwayland_client_dep = dependency('wayland-client') pcre2_dep = dependency('libpcre2-8') +libscenefx_dep = dependency('scenefx-0.4') + # 获取 Git Commit Hash 和最新的 tag git = find_program('git', required : false) @@ -74,6 +76,7 @@ executable('maomao', libm, xcb, xlibs, + libscenefx_dep, wayland_server_dep, wlroots_dep, xkbcommon_dep, diff --git a/src/client/client.h b/src/client/client.h index 0c9a059..5b184ba 100644 --- a/src/client/client.h +++ b/src/client/client.h @@ -308,9 +308,7 @@ static inline void client_send_close(Client *c) { static inline void client_set_border_color(Client *c, const float color[static 4]) { - int i; - for (i = 0; i < 4; i++) - wlr_scene_rect_set_color(c->border[i], color); + wlr_scene_rect_set_color(c->border, color); } static inline void client_set_fullscreen(Client *c, int fullscreen) { diff --git a/src/config/parse_config.h b/src/config/parse_config.h index cbc9def..eeee7c2 100644 --- a/src/config/parse_config.h +++ b/src/config/parse_config.h @@ -60,6 +60,8 @@ typedef struct { int noswallow; int scratchpad_width; int scratchpad_height; + float focused_opacity; + float unfocused_opacity; uint32_t passmod; xkb_keysym_t keysym; KeyBinding globalkeybinding; @@ -147,10 +149,13 @@ typedef struct { int focus_cross_monitor; int focus_cross_tag; int no_border_when_single; + int no_radius_when_single; int snap_distance; int enable_floating_snap; int drag_tile_to_tile; unsigned int swipe_min_threshold; + float focused_opacity; + float unfocused_opacity; float *scroller_proportion_preset; int scroller_proportion_preset_count; @@ -192,6 +197,17 @@ typedef struct { unsigned int accel_profile; double accel_speed; + int blur; + int blur_layer; + int border_radius; + struct blur_data blur_params; + int shadows; + unsigned int shadows_size; + float shadows_blur; + int shadows_position_x; + int shadows_position_y; + float shadowscolor[4]; + int smartgaps; unsigned int gappih; unsigned int gappiv; @@ -873,6 +889,36 @@ void parse_config_line(Config *config, const char *line) { config->focus_cross_monitor = atoi(value); } else if (strcmp(key, "focus_cross_tag") == 0) { config->focus_cross_tag = atoi(value); + } else if (strcmp(key, "focus_cross_tag") == 0) { + config->focus_cross_tag = atoi(value); + } else if (strcmp(key, "blur") == 0) { + config->blur = atoi(value); + } else if (strcmp(key, "blur_layer") == 0) { + config->blur_layer = atoi(value); + } else if (strcmp(key, "border_radius") == 0) { + config->border_radius = atoi(value); + } else if (strcmp(key, "blur_params_num_passes") == 0) { + config->blur_params.num_passes = atoi(value); + } else if (strcmp(key, "blur_params_radius") == 0) { + config->blur_params.radius = atoi(value); + } else if (strcmp(key, "blur_params_noise") == 0) { + config->blur_params.noise = atof(value); + } else if (strcmp(key, "blur_params_brightness") == 0) { + config->blur_params.brightness = atof(value); + } else if (strcmp(key, "blur_params_contrast") == 0) { + config->blur_params.contrast = atof(value); + } else if (strcmp(key, "blur_params_saturation") == 0) { + config->blur_params.saturation = atof(value); + } else if (strcmp(key, "shadows") == 0) { + config->shadows = atoi(value); + } else if (strcmp(key, "shadows_size") == 0) { + config->shadows_size = atoi(value); + } else if (strcmp(key, "shadows_blur") == 0) { + config->shadows_blur = atof(value); + } else if (strcmp(key, "shadows_position_x") == 0) { + config->shadows_position_x = atoi(value); + } else if (strcmp(key, "shadows_position_y") == 0) { + config->shadows_position_y = atoi(value); } else if (strcmp(key, "single_scratchpad") == 0) { config->single_scratchpad = atoi(value); } else if (strcmp(key, "xwayland_persistence") == 0) { @@ -881,6 +927,8 @@ void parse_config_line(Config *config, const char *line) { config->syncobj_enable = atoi(value); } else if (strcmp(key, "no_border_when_single") == 0) { config->no_border_when_single = atoi(value); + } else if (strcmp(key, "no_radius_when_single") == 0) { + config->no_radius_when_single = atoi(value); } else if (strcmp(key, "snap_distance") == 0) { config->snap_distance = atoi(value); } else if (strcmp(key, "enable_floating_snap") == 0) { @@ -889,6 +937,10 @@ void parse_config_line(Config *config, const char *line) { config->drag_tile_to_tile = atoi(value); } else if (strcmp(key, "swipe_min_threshold") == 0) { config->swipe_min_threshold = atoi(value); + } else if (strcmp(key, "focused_opacity") == 0) { + config->focused_opacity = atof(value); + } else if (strcmp(key, "unfocused_opacity") == 0) { + config->unfocused_opacity = atof(value); } else if (strcmp(key, "xkb_rules_rules") == 0) { strncpy(xkb_rules_rules, value, sizeof(xkb_rules_rules) - 1); xkb_rules_rules[sizeof(xkb_rules_rules) - 1] = @@ -1109,6 +1161,14 @@ void parse_config_line(Config *config, const char *line) { } else { convert_hex_to_rgba(config->rootcolor, color); } + + } else if (strcmp(key, "shadowscolor") == 0) { + long int color = parse_color(value); + if (color == -1) { + fprintf(stderr, "Error: Invalid shadowscolor format: %s\n", value); + } else { + convert_hex_to_rgba(config->shadowscolor, color); + } } else if (strcmp(key, "bordercolor") == 0) { long int color = parse_color(value); if (color == -1) { @@ -1238,6 +1298,8 @@ void parse_config_line(Config *config, const char *line) { rule->no_force_center = -1; rule->scratchpad_width = 0; rule->scratchpad_height = 0; + rule->focused_opacity = 0; + rule->unfocused_opacity = 0; rule->width = 0; rule->height = 0; rule->animation_type_open = NULL; @@ -1301,6 +1363,10 @@ void parse_config_line(Config *config, const char *line) { rule->isunglobal = atoi(val); } else if (strcmp(key, "isglobal") == 0) { rule->isglobal = atoi(val); + } else if (strcmp(key, "unfocused_opacity") == 0) { + rule->unfocused_opacity = atof(val); + } else if (strcmp(key, "focused_opacity") == 0) { + rule->focused_opacity = atof(val); } else if (strcmp(key, "isoverlay") == 0) { rule->isoverlay = atoi(val); } else if (strcmp(key, "isterm") == 0) { @@ -1986,6 +2052,7 @@ void override_config(void) { snap_distance = CLAMP_INT(config.snap_distance, 0, 99999); cursor_size = CLAMP_INT(config.cursor_size, 4, 512); no_border_when_single = CLAMP_INT(config.no_border_when_single, 0, 1); + no_radius_when_single = CLAMP_INT(config.no_radius_when_single, 0, 1); cursor_hide_timeout = CLAMP_INT(config.cursor_hide_timeout, 0, 36000); // 0-10小时 drag_tile_to_tile = CLAMP_INT(config.drag_tile_to_tile, 0, 1); @@ -2020,6 +2087,24 @@ void override_config(void) { borderpx = CLAMP_INT(config.borderpx, 0, 200); smartgaps = CLAMP_INT(config.smartgaps, 0, 1); + blur = CLAMP_INT(config.blur, 0, 1); + blur_layer = CLAMP_INT(config.blur_layer, 0, 1); + border_radius = CLAMP_INT(config.border_radius, 0, 100); + blur_params.num_passes = CLAMP_INT(config.blur_params.num_passes, 0, 10); + blur_params.radius = CLAMP_INT(config.blur_params.radius, 0, 100); + blur_params.noise = CLAMP_FLOAT(config.blur_params.noise, 0, 1); + blur_params.brightness = CLAMP_FLOAT(config.blur_params.brightness, 0, 1); + blur_params.contrast = CLAMP_FLOAT(config.blur_params.contrast, 0, 1); + blur_params.saturation = CLAMP_FLOAT(config.blur_params.saturation, 0, 1); + shadows = CLAMP_INT(config.shadows, 0, 1); + shadows_size = CLAMP_INT(config.shadows_size, 0, 100); + shadows_blur = CLAMP_INT(config.shadows_blur, 0, 100); + shadows_position_x = CLAMP_INT(config.shadows_position_x, -1000, 1000); + shadows_position_y = CLAMP_INT(config.shadows_position_y, -1000, 1000); + focused_opacity = CLAMP_FLOAT(config.focused_opacity, 0.0f, 1.0f); + unfocused_opacity = CLAMP_FLOAT(config.unfocused_opacity, 0.0f, 1.0f); + memcpy(shadowscolor, config.shadowscolor, sizeof(shadowscolor)); + // 复制颜色数组 memcpy(rootcolor, config.rootcolor, sizeof(rootcolor)); memcpy(bordercolor, config.bordercolor, sizeof(bordercolor)); @@ -2097,6 +2182,7 @@ void set_value_default() { config.xwayland_persistence = xwayland_persistence; config.syncobj_enable = syncobj_enable; config.no_border_when_single = no_border_when_single; + config.no_radius_when_single = no_radius_when_single; config.snap_distance = snap_distance; config.drag_tile_to_tile = drag_tile_to_tile; config.enable_floating_snap = enable_floating_snap; @@ -2131,6 +2217,24 @@ void set_value_default() { config.accel_profile = accel_profile; config.accel_speed = accel_speed; + config.blur = blur; + config.blur_layer = blur_layer; + config.border_radius = border_radius; + config.blur_params.num_passes = blur_params_num_passes; + config.blur_params.radius = blur_params_radius; + config.blur_params.noise = blur_params_noise; + config.blur_params.brightness = blur_params_brightness; + config.blur_params.contrast = blur_params_contrast; + config.blur_params.saturation = blur_params_saturation; + config.shadows = shadows; + config.shadows_size = shadows_size; + config.shadows_blur = shadows_blur; + config.shadows_position_x = shadows_position_x; + config.shadows_position_y = shadows_position_y; + config.focused_opacity = focused_opacity; + config.unfocused_opacity = unfocused_opacity; + memcpy(config.shadowscolor, shadowscolor, sizeof(shadowscolor)); + memcpy(config.animation_curve_move, animation_curve_move, sizeof(animation_curve_move)); memcpy(config.animation_curve_open, animation_curve_open, @@ -2241,6 +2345,33 @@ void parse_config(void) { override_config(); } +void reset_blur_params(void) { + if (blur) { + Monitor *m; + wl_list_for_each(m, &mons, link) { + if (m->blur != NULL) { + wlr_scene_node_destroy(&m->blur->node); + } + m->blur = wlr_scene_optimized_blur_create(&scene->tree, 0, 0); + wlr_scene_node_reparent(&m->blur->node, layers[LyrBlur]); + wlr_scene_optimized_blur_set_size(m->blur, m->m.width, m->m.height); + wlr_scene_set_blur_data( + scene, blur_params.num_passes, blur_params.radius, + blur_params.noise, blur_params.brightness, blur_params.contrast, + blur_params.saturation); + } + } else { + Monitor *m; + wl_list_for_each(m, &mons, link) { + + if (m->blur) { + wlr_scene_node_destroy(&m->blur->node); + m->blur = NULL; + } + } + } +} + void reload_config(const Arg *arg) { Client *c; Monitor *m; @@ -2250,6 +2381,7 @@ void reload_config(const Arg *arg) { init_baked_points(); handlecursoractivity(); reset_keyboard_layout(); + reset_blur_params(); run_exec(); // reset border width when config change diff --git a/src/config/preset.h b/src/config/preset.h index 8132b30..10740ee 100644 --- a/src/config/preset.h +++ b/src/config/preset.h @@ -56,6 +56,7 @@ int scroller_prefer_center = 0; int focus_cross_monitor = 0; int focus_cross_tag = 0; int no_border_when_single = 0; +int no_radius_when_single = 0; int snap_distance = 30; int enable_floating_snap = 0; int drag_tile_to_tile = 0; @@ -180,3 +181,36 @@ enum libinput_config_tap_button_map button_map = LIBINPUT_CONFIG_TAP_MAP_LRM; static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", }; + +float focused_opacity = 1.0; +float unfocused_opacity = 0.8; + +int border_radius = 0; +int border_radius_location_default = CORNER_LOCATION_ALL; +int blur = 0; +int blur_layer = 0; + +struct blur_data { + int num_passes; + int radius; + float noise; + float brightness; + float contrast; + float saturation; +}; +struct blur_data blur_params; + +int blur_params_num_passes = 1; +int blur_params_radius = 5; +float blur_params_noise = 0.02; +float blur_params_brightness = 0.9; +float blur_params_contrast = 0.9; +float blur_params_saturation = 1.2; + +int shadows = 0; +unsigned int shadows_size = 10; +double shadows_blur = 15; +int shadows_position_x = 0; +int shadows_position_y = 0; +float shadowscolor[] = COLOR(0x000000ff); +; \ No newline at end of file diff --git a/src/maomao.c b/src/maomao.c index 675c72c..fdefb07 100644 --- a/src/maomao.c +++ b/src/maomao.c @@ -1,11 +1,17 @@ /* * See LICENSE file for copyright and license details. */ +#include "wlr-layer-shell-unstable-v1-protocol.h" #include "wlr/util/box.h" #include #include #include #include +#include +#include +#include +#include +#include #include #include #include @@ -55,7 +61,6 @@ #include #include #include -#include #include #include #include @@ -119,6 +124,7 @@ enum { XDGShell, LayerShell, X11 }; /* client types */ enum { AxisUp, AxisDown, AxisLeft, AxisRight }; // 滚轮滚动的方向 enum { LyrBg, + LyrBlur, LyrBottom, LyrTile, LyrFloat, @@ -201,6 +207,9 @@ typedef struct { float height_scale; int width; int height; + double percent; + float opacity; + enum corner_location corner_location; bool should_scale; } animationScale; @@ -212,7 +221,8 @@ struct Client { overview_backup_geom, current; /* layout-relative, includes border */ Monitor *mon; struct wlr_scene_tree *scene; - struct wlr_scene_rect *border[4]; /* top, bottom, left, right */ + struct wlr_scene_rect *border; /* top, bottom, left, right */ + struct wlr_scene_shadow *shadow; struct wlr_scene_tree *scene_surface; struct wl_list link; struct wl_list flink; @@ -285,6 +295,8 @@ struct Client { int nofadeout; int no_force_center; int isunglobal; + float focused_opacity; + float unfocused_opacity; char oldmonname[128]; }; @@ -384,6 +396,7 @@ struct Monitor { int gamma_lut_changed; int asleep; unsigned int visible_clients; + struct wlr_scene_optimized_blur *blur; }; typedef struct { @@ -846,39 +859,14 @@ double find_animation_curve_at(double t, int type) { void apply_opacity_to_rect_nodes(Client *c, struct wlr_scene_node *node, double animation_passed) { - int offsetx = 0; - int offsety = 0; if (node->type == WLR_SCENE_NODE_RECT) { struct wlr_scene_rect *rect = wlr_scene_rect_from_node(node); // Assuming the rect has a color field and we can modify it - rect->color[0] = (1 - animation_passed) * rect->color[0]; - rect->color[1] = (1 - animation_passed) * rect->color[1]; - rect->color[2] = (1 - animation_passed) * rect->color[2]; - rect->color[3] = (1 - animation_passed) * rect->color[3]; + rect->color[0] = 0; + rect->color[1] = 0; + rect->color[2] = 0; + rect->color[3] = 0; wlr_scene_rect_set_color(rect, rect->color); - - offsetx = c->geom.width - c->animation.current.width; - offsety = c->geom.height - c->animation.current.height; - if (node->y > c->geom.y + c->geom.height / 2) { - wlr_scene_node_set_position(node, c->geom.x, - c->geom.y + c->geom.height - offsety); - wlr_scene_rect_set_size(rect, c->animation.current.width, - c->bw); // down - } else if (node->y < c->geom.y + c->geom.height / 2 && - rect->width > rect->height) { - wlr_scene_node_set_position(node, c->geom.x, c->geom.y); - wlr_scene_rect_set_size(rect, c->animation.current.width, - c->bw); // up - } else if (node->x < c->geom.x + c->geom.width / 2 && - rect->width < rect->height) { - wlr_scene_rect_set_size(rect, c->bw, - c->animation.current.height); // left - } else { - wlr_scene_node_set_position( - node, c->geom.x + c->geom.width - offsetx, c->geom.y); - wlr_scene_rect_set_size(rect, c->bw, - c->animation.current.height); // right - } } // If the node is a tree, recursively traverse its children @@ -985,19 +973,9 @@ void client_animation_next_tick(Client *c) { .height = height, }; - if (!c->iskilling && (c->is_open_animation || c->animation.begin_fade_in) && - animation_fade_in && !c->nofadein) { - c->animation.begin_fade_in = true; - client_set_opacity(c, - MIN(animation_passed + fadein_begin_opacity, 1.0)); - } - c->is_open_animation = false; if (animation_passed == 1.0) { - if (c->animation.begin_fade_in) { - c->animation.begin_fade_in = false; - } // clear the open action state // To prevent him from being mistaken that @@ -1068,19 +1046,72 @@ bool check_hit_no_border(Client *c) { return hit_no_border; } -void apply_border(Client *c) { +void client_draw_shadow(Client *c) { + if (c->iskilling || !client_surface(c)->mapped) return; + if (!shadows || !c->isfloating) { + wlr_scene_shadow_set_size(c->shadow, 0, 0); + return; + } + + uint32_t width, height; + client_actual_size(c, &width, &height); + + uint32_t delta = shadows_size + c->bw; + + /* we calculate where to clip the shadow */ + struct wlr_box client_box = { + .x = 0, + .y = 0, + .width = width, + .height = height, + }; + + struct wlr_box shadow_box = { + .x = shadows_position_x, + .y = shadows_position_y, + .width = width + 2 * delta, + .height = height + 2 * delta, + }; + + struct wlr_box intersection_box; + wlr_box_intersection(&intersection_box, &client_box, &shadow_box); + /* clipped region takes shadow relative coords, so we translate everything + * by its position */ + intersection_box.x -= shadows_position_x; + intersection_box.y -= shadows_position_y; + + struct clipped_region clipped_region = { + .area = intersection_box, + .corner_radius = border_radius, + .corners = border_radius_location_default, + }; + + wlr_scene_node_set_position(&c->shadow->node, shadow_box.x, shadow_box.y); + + wlr_scene_shadow_set_size(c->shadow, shadow_box.width, shadow_box.height); + wlr_scene_shadow_set_clipped_region(c->shadow, clipped_region); +} + +void apply_border(Client *c) { + if (!c || c->iskilling || !client_surface(c)->mapped) + return; + bool hit_no_border = check_hit_no_border(c); + enum corner_location current_corner_location = + c->isfullscreen || (no_radius_when_single && c->mon && + c->mon->visible_clients == 1) + ? CORNER_LOCATION_NONE + : CORNER_LOCATION_ALL; // Handle no-border cases if (hit_no_border && smartgaps) { c->bw = 0; c->fake_no_border = true; } else if (hit_no_border && !smartgaps) { - for (int i = 0; i < 4; i++) - set_rect_size(c->border[i], 0, 0); + wlr_scene_rect_set_size(c->border, 0, 0); wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw); c->fake_no_border = true; return; @@ -1089,92 +1120,83 @@ void apply_border(Client *c) { c->fake_no_border = false; } - struct wlr_box geom = c->animation.current; - int bw = c->bw; + struct wlr_box clip_box = c->animation.current; + // 一但在GEZERO如果使用无符号,那么其他数据也会转换为无符号导致没有负数出错 + int bw = (int)c->bw; - // Calculate how much the window is outside the monitor - // These values will be positive when window is outside the monitor - int outside_left = GEZERO(c->mon->m.x - c->animation.current.x); - int outside_top = GEZERO(c->mon->m.y - c->animation.current.y); - int outside_right = - GEZERO((c->animation.current.x + c->animation.current.width) - - (c->mon->m.x + c->mon->m.width)); - int outside_bottom = - GEZERO((c->animation.current.y + c->animation.current.height) - - (c->mon->m.y + c->mon->m.height)); + int right_offset = + GEZERO(c->animation.current.x + c->animation.current.width - + c->mon->m.x - c->mon->m.width); + int bottom_offset = + GEZERO(c->animation.current.y + c->animation.current.height - + c->mon->m.y - c->mon->m.height); - // Initialize border dimensions - int top_width = geom.width; - int top_height = bw; - int bottom_width = geom.width; - int bottom_height = bw; - int left_width = bw; - int left_height = geom.height - 2 * bw; - int right_width = bw; - int right_height = geom.height - 2 * bw; + int left_offset = GEZERO(c->mon->m.x - c->animation.current.x); + int top_offset = GEZERO(c->mon->m.y - c->animation.current.y); - // Initialize border positions - int top_x = 0; - int top_y = 0; - int bottom_x = 0; - int bottom_y = geom.height - bottom_height; - int left_x = 0; - int left_y = bw; - int right_x = geom.width - right_width; - int right_y = bw; + int inner_surface_width = GEZERO(clip_box.width - 2 * bw); + int inner_surface_height = GEZERO(clip_box.height - 2 * bw); - // Adjust borders when window is outside monitor - if (ISTILED(c) || c->animation.tagining || c->animation.tagouted || - c->animation.tagouting) { - // Top border - reduce height when window goes above monitor - if (outside_top > 0) { - top_height = GEZERO(bw - outside_top); - top_y = top_y + outside_top; - left_height = left_height - outside_top; - right_height = right_height - outside_top; - left_y = left_y + outside_top; - right_y = right_y + outside_top; - } + int inner_surface_x = GEZERO(bw - left_offset); + int inner_surface_y = GEZERO(bw - top_offset); - // Bottom border - reduce height when window goes below monitor - if (outside_bottom > 0) { - bottom_height = GEZERO(bw - outside_bottom); - left_height = left_height - outside_bottom; - right_height = right_height - outside_bottom; - } + int rect_x = left_offset; + int rect_y = top_offset; - // Left border - reduce width when window goes left of monitor - if (outside_left > 0) { - left_width = GEZERO(bw - outside_left); - left_x = left_x + outside_left; - top_width = top_width - outside_left; - bottom_width = bottom_width - outside_left; - top_x = top_x + outside_left; - bottom_x = bottom_x + outside_left; - } + int rect_width = + GEZERO(c->animation.current.width - left_offset - right_offset); + int rect_height = + GEZERO(c->animation.current.height - top_offset - bottom_offset); - // Right border - reduce width when window goes right of monitor - if (outside_right > 0) { - right_width = GEZERO(bw - outside_right); - top_width = top_width - outside_right; - bottom_width = bottom_width - outside_right; - } + if (left_offset > c->bw) + inner_surface_width = inner_surface_width - left_offset + c->bw; + + if (top_offset > c->bw) + inner_surface_height = inner_surface_height - top_offset + c->bw; + + if (right_offset > 0) { + inner_surface_width = + MIN(clip_box.width, inner_surface_width + right_offset); } - // Position the surface within the borders - wlr_scene_node_set_position(&c->scene_surface->node, bw, bw); + if (bottom_offset > 0) { + inner_surface_height = + MIN(clip_box.height, inner_surface_height + bottom_offset); + } - // Set border sizes - set_rect_size(c->border[0], top_width, top_height); // Top - set_rect_size(c->border[1], bottom_width, bottom_height); // Bottom - set_rect_size(c->border[2], left_width, left_height); // Left - set_rect_size(c->border[3], right_width, right_height); // Right + struct clipped_region clipped_region = { + .area = {inner_surface_x, inner_surface_y, inner_surface_width, + inner_surface_height}, + .corner_radius = border_radius, + .corners = current_corner_location, + }; - // Position borders with offsets - wlr_scene_node_set_position(&c->border[0]->node, top_x, top_y); - wlr_scene_node_set_position(&c->border[1]->node, bottom_x, bottom_y); - wlr_scene_node_set_position(&c->border[2]->node, left_x, left_y); - wlr_scene_node_set_position(&c->border[3]->node, right_x, right_y); + wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw); + wlr_scene_rect_set_size(c->border, rect_width, rect_height); + wlr_scene_node_set_position(&c->border->node, rect_x, rect_y); + wlr_scene_rect_set_corner_radius(c->border, border_radius, + current_corner_location); + wlr_scene_rect_set_clipped_region(c->border, clipped_region); +} + +enum corner_location set_client_corner_location(Client *c) { + enum corner_location current_corner_location = CORNER_LOCATION_ALL; + struct wlr_box target_geom = animations ? c->animation.current : c->geom; + if (target_geom.x + border_radius <= c->mon->m.x) { + current_corner_location &= ~CORNER_LOCATION_LEFT; // 清除左标志位 + } + if (target_geom.x + target_geom.width - border_radius >= + c->mon->m.x + c->mon->m.width) { + current_corner_location &= ~CORNER_LOCATION_RIGHT; // 清除右标志位 + } + if (target_geom.y + border_radius <= c->mon->m.y) { + current_corner_location &= ~CORNER_LOCATION_TOP; // 清除上标志位 + } + if (target_geom.y + target_geom.height - border_radius >= + c->mon->m.y + c->mon->m.height) { + current_corner_location &= ~CORNER_LOCATION_BOTTOM; // 清除下标志位 + } + return current_corner_location; } struct ivec2 clip_to_hide(Client *c, struct wlr_box *clip_box) { @@ -1250,8 +1272,21 @@ void client_apply_clip(Client *c) { if (c->iskilling || !client_surface(c)->mapped) return; struct wlr_box clip_box; + bool should_render_client_surface = false; struct ivec2 offset; animationScale scale_data; + struct wlr_box surface_clip; + enum corner_location current_corner_location = + set_client_corner_location(c); + + float percent = + c->animation.action == OPEN && animation_fade_in && !c->nofadein + ? (double)c->animation.passed_frames / c->animation.total_frames + : 1.0; + float opacity = c->isfullscreen ? 1 + : c == selmon->sel ? c->focused_opacity + : c->unfocused_opacity; + int bw = (int)c->bw; if (!animations) { @@ -1259,15 +1294,31 @@ void client_apply_clip(Client *c) { c->need_output_flush = false; c->animainit_geom = c->current = c->pending = c->animation.current = c->geom; + client_get_clip(c, &clip_box); + offset = clip_to_hide(c, &clip_box); + apply_border(c); - if (clip_box.width <= 0 || clip_box.height <= 0) - return; + client_draw_shadow(c); - wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box); - buffer_set_effect(c, (animationScale){0, 0, 0, 0, false}); + surface_clip = clip_box; + surface_clip.width = surface_clip.width - GEZERO(bw - offset.width); + surface_clip.height = surface_clip.height - GEZERO(bw - offset.height); + + scale_data.opacity = c->isfullscreen ? 1 + : c == selmon->sel ? c->focused_opacity + : c->unfocused_opacity; + + if (surface_clip.width <= 0 || surface_clip.height <= 0) { + return; + } + + wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, + &surface_clip); + buffer_set_effect(c, (animationScale){0, 0, 0, 0, opacity, opacity, + current_corner_location, false}); return; } @@ -1289,12 +1340,29 @@ void client_apply_clip(Client *c) { } offset = clip_to_hide(c, &clip_box); + apply_border(c); - if (clip_box.width <= 0 || clip_box.height <= 0) - return; + surface_clip = clip_box; + surface_clip.width = surface_clip.width - GEZERO(bw - offset.width); + surface_clip.height = surface_clip.height - GEZERO(bw - offset.height); - wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box); + if (surface_clip.width <= 0 || surface_clip.height <= 0) { + should_render_client_surface = false; + wlr_scene_node_set_enabled(&c->scene_surface->node, false); + } else { + should_render_client_surface = true; + wlr_scene_node_set_enabled(&c->scene_surface->node, true); + } + + apply_border(c); + client_draw_shadow(c); + + if (!should_render_client_surface) { + return; + } + + wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &surface_clip); scale_data.should_scale = true; scale_data.width = clip_box.width - GEZERO(bw - offset.width); @@ -1303,6 +1371,9 @@ void client_apply_clip(Client *c) { (float)scale_data.width / (geometry.width - offset.x); scale_data.height_scale = (float)scale_data.height / (geometry.height - offset.y); + scale_data.corner_location = current_corner_location; + scale_data.percent = percent; + scale_data.opacity = opacity; buffer_set_effect(c, scale_data); } @@ -1311,6 +1382,14 @@ bool client_draw_frame(Client *c) { if (!c || !client_surface(c)->mapped) return false; + if (c->isfullscreen) { + client_set_opacity(c, 1); + } else if (c == selmon->sel && !c->animation.running) { + client_set_opacity(c, c->focused_opacity); + } else if (!c->animation.running) { + client_set_opacity(c, c->unfocused_opacity); + } + if (!c->need_output_flush) return false; @@ -1652,7 +1731,7 @@ void gpureset(struct wl_listener *listener, void *data) { wlr_log(WLR_DEBUG, "gpu reset"); - if (!(drw = wlr_renderer_autocreate(backend))) + if (!(drw = fx_renderer_create(backend))) die("couldn't recreate renderer"); if (!(alloc = wlr_allocator_autocreate(backend, drw))) @@ -1855,6 +1934,11 @@ applyrules(Client *c) { c->isglobal = r->isglobal >= 0 ? r->isglobal : c->isglobal; c->isoverlay = r->isoverlay >= 0 ? r->isoverlay : c->isoverlay; c->isunglobal = r->isunglobal >= 0 ? r->isunglobal : c->isunglobal; + c->focused_opacity = r->focused_opacity > 0.0f ? r->focused_opacity + : c->focused_opacity; + c->unfocused_opacity = r->unfocused_opacity > 0.0f + ? r->unfocused_opacity + : c->unfocused_opacity; newtags = r->tags > 0 ? r->tags | newtags : newtags; i = 0; @@ -2901,6 +2985,10 @@ void cleanupmon(struct wl_listener *listener, void *data) { wlr_scene_output_destroy(m->scene_output); closemon(m); + if (m->blur) { + wlr_scene_node_destroy(&m->blur->node); + m->blur = NULL; + } // wlr_scene_node_destroy(&m->fullscreen_bg->node); free(m); } @@ -2940,6 +3028,25 @@ void closemon(Monitor *m) { } } +static void iter_layer_scene_buffers(struct wlr_scene_buffer *buffer, int sx, + int sy, void *user_data) { + LayerSurface *l = user_data; + + struct wlr_scene_surface *scene_surface = + wlr_scene_surface_try_from_buffer(buffer); + if (!scene_surface) { + return; + } + + if (blur && blur_layer && l) { + wlr_scene_buffer_set_backdrop_blur(buffer, true); + wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true); + wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true); + } else { + wlr_scene_buffer_set_backdrop_blur(buffer, false); + } +} + void commitlayersurfacenotify(struct wl_listener *listener, void *data) { LayerSurface *l = wl_container_of(listener, l, surface_commit); struct wlr_layer_surface_v1 *layer_surface = l->layer_surface; @@ -2981,6 +3088,28 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) { } arrangelayers(l->mon); + + if (blur) { + // Rerender the optimized blur on change + struct wlr_layer_surface_v1 *wlr_layer_surface = l->layer_surface; + + if (wlr_layer_surface->current.layer != + ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM && + wlr_layer_surface->current.layer != + ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) { + wlr_scene_node_for_each_buffer(&l->scene->node, + iter_layer_scene_buffers, l); + } + + if (wlr_layer_surface->current.layer == + ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || + wlr_layer_surface->current.layer == + ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) { + if (l->mon) { + wlr_scene_optimized_blur_mark_dirty(l->mon->blur); + } + } + } } void client_set_pending_state(Client *c) { @@ -3397,6 +3526,14 @@ void createmon(struct wl_listener *listener, void *data) { wlr_output_layout_add_auto(output_layout, wlr_output); else wlr_output_layout_add(output_layout, wlr_output, m->m.x, m->m.y); + + if (blur) { + m->blur = wlr_scene_optimized_blur_create(&scene->tree, 0, 0); + wlr_scene_node_set_position(&m->blur->node, m->m.x, m->m.y); + wlr_scene_node_reparent(&m->blur->node, layers[LyrBlur]); + wlr_scene_optimized_blur_set_size(m->blur, m->m.width, m->m.height); + // wlr_scene_node_set_enabled(&m->blur->node, 1); + } } void // fix for 0.5 @@ -3904,7 +4041,13 @@ void incovgaps(const Arg *arg) { void requestmonstate(struct wl_listener *listener, void *data) { struct wlr_output_event_request_state *event = data; + Monitor *m = wl_container_of(listener, m, frame); + wlr_output_commit_state(event->output, event->state); + if (blur) { + wlr_scene_node_set_position(&m->blur->node, m->m.x, m->m.y); + wlr_scene_optimized_blur_set_size(m->blur, m->m.width, m->m.height); + } updatemons(NULL, NULL); } @@ -4151,15 +4294,16 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly, struct wlr_scene_node *snapshot_node = NULL; switch (node->type) { - case WLR_SCENE_NODE_TREE:; + case WLR_SCENE_NODE_TREE: { struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node); + struct wlr_scene_node *child; wl_list_for_each(child, &scene_tree->children, link) { scene_node_snapshot(child, lx, ly, snapshot_tree); } break; - case WLR_SCENE_NODE_RECT:; - + } + case WLR_SCENE_NODE_RECT: { struct wlr_scene_rect *scene_rect = wlr_scene_rect_from_node(node); struct wlr_scene_rect *snapshot_rect = @@ -4169,10 +4313,20 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly, if (snapshot_rect == NULL) { return false; } + + wlr_scene_rect_set_clipped_region(scene_rect, + snapshot_rect->clipped_region); + wlr_scene_rect_set_backdrop_blur(scene_rect, false); + // wlr_scene_rect_set_backdrop_blur_optimized( + // scene_rect, snapshot_rect->backdrop_blur_optimized); + wlr_scene_rect_set_corner_radius( + scene_rect, snapshot_rect->corner_radius, snapshot_rect->corners); + wlr_scene_rect_set_color(scene_rect, snapshot_rect->color); + snapshot_node = &snapshot_rect->node; break; - case WLR_SCENE_NODE_BUFFER:; - + } + case WLR_SCENE_NODE_BUFFER: { struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); @@ -4197,6 +4351,15 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly, // Effects wlr_scene_buffer_set_opacity(snapshot_buffer, scene_buffer->opacity); + wlr_scene_buffer_set_corner_radius(snapshot_buffer, + scene_buffer->corner_radius, + scene_buffer->corners); + + // wlr_scene_buffer_set_backdrop_blur_optimized( + // snapshot_buffer, scene_buffer->backdrop_blur_optimized); + // wlr_scene_buffer_set_backdrop_blur_ignore_transparent( + // snapshot_buffer, scene_buffer->backdrop_blur_ignore_transparent); + wlr_scene_buffer_set_backdrop_blur(snapshot_buffer, false); snapshot_buffer->node.data = scene_buffer->node.data; @@ -4210,6 +4373,31 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly, } break; } + case WLR_SCENE_NODE_SHADOW: { + struct wlr_scene_shadow *scene_shadow = + wlr_scene_shadow_from_node(node); + + struct wlr_scene_shadow *snapshot_shadow = wlr_scene_shadow_create( + snapshot_tree, scene_shadow->width, scene_shadow->height, + scene_shadow->corner_radius, scene_shadow->blur_sigma, + scene_shadow->color); + if (snapshot_shadow == NULL) { + return false; + } + snapshot_node = &snapshot_shadow->node; + + wlr_scene_shadow_set_clipped_region(snapshot_shadow, + scene_shadow->clipped_region); + + snapshot_shadow->node.data = scene_shadow->node.data; + + wlr_scene_node_set_enabled(&snapshot_shadow->node, false); + + break; + } + case WLR_SCENE_NODE_OPTIMIZED_BLUR: + return true; + } if (snapshot_node != NULL) { wlr_scene_node_set_position(snapshot_node, lx, ly); @@ -4300,12 +4488,35 @@ void locksession(struct wl_listener *listener, void *data) { wlr_session_lock_v1_send_locked(session_lock); } +static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx, + int sy, void *user_data) { + Client *c = user_data; + + struct wlr_scene_surface *scene_surface = + wlr_scene_surface_try_from_buffer(buffer); + if (!scene_surface) { + return; + } + + struct wlr_surface *surface = scene_surface->surface; + /* we dont blur subsurfaces */ + if (wlr_subsurface_try_from_wlr_surface(surface) != NULL) + return; + + if (blur && c) { + wlr_scene_buffer_set_backdrop_blur(buffer, true); + wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true); + wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true); + } else { + wlr_scene_buffer_set_backdrop_blur(buffer, false); + } +} + void // old fix to 0.5 mapnotify(struct wl_listener *listener, void *data) { /* Called when the surface is mapped, or ready to display on-screen. */ Client *p = NULL; Client *c = wl_container_of(listener, c, map); - int i; /* Create scene tree for this client and its border */ c->scene = client_surface(c)->data = wlr_scene_tree_create(layers[LyrTile]); wlr_scene_node_set_enabled(&c->scene->node, c->type != XDGShell); @@ -4342,11 +4553,22 @@ mapnotify(struct wl_listener *listener, void *data) { return; } - for (i = 0; i < 4; i++) { - c->border[i] = wlr_scene_rect_create( - c->scene, 0, 0, c->isurgent ? urgentcolor : bordercolor); - c->border[i]->node.data = c; - } + c->border = wlr_scene_rect_create(c->scene, 0, 0, + c->isurgent ? urgentcolor : bordercolor); + wlr_scene_node_lower_to_bottom(&c->border->node); + wlr_scene_node_set_position(&c->border->node, 0, 0); + wlr_scene_rect_set_corner_radius(c->border, border_radius, + border_radius_location_default); + wlr_scene_node_set_enabled(&c->border->node, true); + + c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius, + shadows_blur, shadowscolor); + + wlr_scene_node_lower_to_bottom(&c->shadow->node); + wlr_scene_node_set_enabled(&c->shadow->node, true); + + wlr_scene_node_for_each_buffer(&c->scene_surface->node, + iter_xdg_scene_buffers, c); /* Initialize client geometry with room for border */ client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT | @@ -4373,6 +4595,8 @@ mapnotify(struct wl_listener *listener, void *data) { c->is_open_animation = true; c->drag_to_tile = false; c->fake_no_border = false; + c->focused_opacity = focused_opacity; + c->unfocused_opacity = unfocused_opacity; c->nofadein = 0; c->nofadeout = 0; c->no_force_center = 0; @@ -4864,6 +5088,18 @@ void scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx, int sy, } } // TODO: blur set, opacity set + + if (wlr_xdg_popup_try_from_wlr_surface(surface) != NULL) + return; + + wlr_scene_buffer_set_corner_radius(buffer, border_radius, + scale_data->corner_location); + + float target_opacity = scale_data->percent + fadein_begin_opacity; + if (target_opacity > scale_data->opacity) { + target_opacity = scale_data->opacity; + } + wlr_scene_buffer_set_opacity(buffer, target_opacity); } void snap_scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx, @@ -4875,7 +5111,10 @@ void snap_scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx, void buffer_set_effect(Client *c, animationScale data) { - if (c->iskilling || c->animation.tagouting || c->animation.tagouted || + if (!c || c->iskilling) + return; + + if (c->animation.tagouting || c->animation.tagouted || c->animation.tagining) { data.should_scale = false; } @@ -4883,6 +5122,11 @@ void buffer_set_effect(Client *c, animationScale data) { if (c == grabc) data.should_scale = false; + if (c->isfullscreen || + (no_radius_when_single && c->mon && c->mon->visible_clients == 1)) { + data.corner_location = CORNER_LOCATION_NONE; + } + wlr_scene_node_for_each_buffer(&c->scene_surface->node, scene_buffer_apply_effect, &data); } @@ -4892,18 +5136,6 @@ void client_set_opacity(Client *c, double opacity) { scene_buffer_apply_opacity, &opacity); } -void client_handle_opacity(Client *c) { - if (!c || !c->mon || !client_surface(c)->mapped) - return; - - double opacity = c->isfullscreen || c->ismaxmizescreen ? 1.0 - : c == selmon->sel ? 0.8 - : 0.5; - - wlr_scene_node_for_each_buffer(&c->scene_surface->node, - scene_buffer_apply_opacity, &opacity); -} - void rendermon(struct wl_listener *listener, void *data) { Monitor *m = wl_container_of(listener, m, frame); Client *c, *tmp; @@ -5156,7 +5388,6 @@ void resize(Client *c, struct wlr_box geo, int interact) { if (!c->is_open_animation) { c->animation.begin_fade_in = false; - client_set_opacity(c, 1); } if (c->animation.action == OPEN && !c->animation.tagining && @@ -5202,12 +5433,13 @@ void resize(Client *c, struct wlr_box geo, int interact) { c->animainit_geom = c->current = c->pending = c->animation.current = c->geom; wlr_scene_node_set_position(&c->scene->node, c->geom.x, c->geom.y); + + client_draw_shadow(c); apply_border(c); client_get_clip(c, &clip); wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip); return; } - // 如果不是工作区切换时划出去的窗口,就让动画的结束位置,就是上面的真实位置和大小 // c->pending 决定动画的终点,一般在其他调用resize的函数的附近设置了 if (!c->animation.tagouting && !c->iskilling) { @@ -6053,7 +6285,7 @@ void setup(void) { wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node); /* Create a renderer with the default implementation */ - if (!(drw = wlr_renderer_autocreate(backend))) + if (!(drw = fx_renderer_create(backend))) die("couldn't create renderer"); wl_signal_add(&drw->events.lost, &gpu_reset); @@ -6245,6 +6477,11 @@ void setup(void) { wl_signal_add(&output_mgr->events.apply, &output_mgr_apply); wl_signal_add(&output_mgr->events.test, &output_mgr_test); + // blur + wlr_scene_set_blur_data(scene, blur_params.num_passes, blur_params.radius, + blur_params.noise, blur_params.brightness, + blur_params.contrast, blur_params.saturation); + /* create text_input-, and input_method-protocol relevant globals */ input_method_manager = wlr_input_method_manager_v2_create(dpy); text_input_manager = wlr_text_input_manager_v3_create(dpy); @@ -6998,6 +7235,11 @@ void updatemons(struct wl_listener *listener, void *data) { // wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y); // wlr_scene_rect_set_size(m->fullscreen_bg, m->m.width, m->m.height); + if (blur && m->blur) { + wlr_scene_node_set_position(&m->blur->node, m->m.x, m->m.y); + wlr_scene_optimized_blur_set_size(m->blur, m->m.width, m->m.height); + } + if (m->lock_surface) { struct wlr_scene_tree *scene_tree = m->lock_surface->surface->data; wlr_scene_node_set_position(&scene_tree->node, m->m.x, m->m.y);