fix: inhibit_regardless_of_visibility not apply in some case

This commit is contained in:
DreamMaoMao
2025-12-19 14:35:43 +08:00
parent 5f884bdf51
commit bce6c0498e

View File

@@ -2001,23 +2001,26 @@ buttonpress(struct wl_listener *listener, void *data) {
void checkidleinhibitor(struct wlr_surface *exclude) {
int inhibited = 0;
Client *c = NULL;
struct wlr_surface *surface = NULL;
struct wlr_idle_inhibitor_v1 *inhibitor;
wl_list_for_each(inhibitor, &idle_inhibit_mgr->inhibitors, link) {
struct wlr_surface *surface =
wlr_surface_get_root_surface(inhibitor->surface);
surface = wlr_surface_get_root_surface(inhibitor->surface);
if (exclude == surface) {
continue;
}
toplevel_from_wlr_surface(inhibitor->surface, &c, NULL);
if (inhibit_regardless_of_visibility) {
inhibited = 1;
break;
}
struct wlr_scene_tree *tree = surface->data;
if (!tree || tree->node.enabled) {
if (!tree || (tree->node.enabled && (!c || !c->animation.tagouting))) {
inhibited = 1;
break;
}