opt: close animation and actively apply to refresh
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@@ -820,6 +820,9 @@ void init_fadeout_client(Client *c) {
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fadeout_cient->animation.duration / output_frame_duration_ms();
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fadeout_cient->animation.duration / output_frame_duration_ms();
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wlr_scene_node_set_enabled(&fadeout_cient->scene->node, true);
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wlr_scene_node_set_enabled(&fadeout_cient->scene->node, true);
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wl_list_insert(&fadeout_clients, &fadeout_cient->fadeout_link);
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wl_list_insert(&fadeout_clients, &fadeout_cient->fadeout_link);
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// 请求刷新屏幕
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wlr_output_schedule_frame(c->mon->wlr_output);
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}
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}
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void client_commit(Client *c) {
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void client_commit(Client *c) {
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@@ -450,6 +450,9 @@ void init_fadeout_layers(LayerSurface *l) {
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// 将节点插入到关闭动画链表中,屏幕刷新哪里会检查链表中是否有节点可以应用于动画
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// 将节点插入到关闭动画链表中,屏幕刷新哪里会检查链表中是否有节点可以应用于动画
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wlr_scene_node_set_enabled(&fadeout_layer->scene->node, true);
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wlr_scene_node_set_enabled(&fadeout_layer->scene->node, true);
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wl_list_insert(&fadeout_layers, &fadeout_layer->fadeout_link);
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wl_list_insert(&fadeout_layers, &fadeout_layer->fadeout_link);
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// 请求刷新屏幕
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wlr_output_schedule_frame(l->mon->wlr_output);
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}
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}
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void layer_set_pending_state(LayerSurface *l) {
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void layer_set_pending_state(LayerSurface *l) {
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