fix row consistent movement and focus
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@@ -146,6 +146,7 @@ Client *find_client_by_direction(Client *tc, const Arg *arg, bool findfloating,
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Client *c = NULL;
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Client **tempClients = NULL; // 初始化为 NULL
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int last = -1;
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bool constrain_to_row = tc->mon && is_row_layout(tc->mon);
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// 第一次遍历,计算客户端数量
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wl_list_for_each(c, &clients, link) {
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@@ -249,7 +250,7 @@ Client *find_client_by_direction(Client *tc, const Arg *arg, bool findfloating,
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}
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break;
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case LEFT:
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if (!ignore_align) {
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if (!ignore_align || constrain_to_row) {
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for (int _i = 0; _i <= last; _i++) {
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if (tempClients[_i]->geom.x < sel_x &&
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tempClients[_i]->geom.y == sel_y &&
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@@ -265,7 +266,7 @@ Client *find_client_by_direction(Client *tc, const Arg *arg, bool findfloating,
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}
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}
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}
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if (!tempFocusClients) {
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if (!tempFocusClients && !constrain_to_row) {
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for (int _i = 0; _i <= last; _i++) {
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if (tempClients[_i]->geom.x < sel_x) {
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int dis_x = tempClients[_i]->geom.x - sel_x;
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@@ -281,7 +282,7 @@ Client *find_client_by_direction(Client *tc, const Arg *arg, bool findfloating,
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}
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break;
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case RIGHT:
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if (!ignore_align) {
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if (!ignore_align || constrain_to_row) {
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for (int _i = 0; _i <= last; _i++) {
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if (tempClients[_i]->geom.x > sel_x &&
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tempClients[_i]->geom.y == sel_y &&
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@@ -297,7 +298,7 @@ Client *find_client_by_direction(Client *tc, const Arg *arg, bool findfloating,
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}
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}
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}
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if (!tempFocusClients) {
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if (!tempFocusClients && !constrain_to_row) {
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for (int _i = 0; _i <= last; _i++) {
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if (tempClients[_i]->geom.x > sel_x) {
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int dis_x = tempClients[_i]->geom.x - sel_x;
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@@ -29,6 +29,16 @@ bool is_scroller_layout(Monitor *m) {
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return false;
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}
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bool is_row_layout(Monitor *m) {
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// Layout has independent horizontal rows where navigation should be constrained
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// LEFT/RIGHT: stay within same row (same Y)
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// UP/DOWN: move between rows
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if (m->pertag->ltidxs[m->pertag->curtag]->id == DUAL_SCROLLER)
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return true;
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return false;
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}
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unsigned int get_tag_status(unsigned int tag, Monitor *m) {
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Client *c = NULL;
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unsigned int status = 0;
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@@ -721,6 +721,7 @@ static struct wlr_scene_tree *
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wlr_scene_tree_snapshot(struct wlr_scene_node *node,
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struct wlr_scene_tree *parent);
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static bool is_scroller_layout(Monitor *m);
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static bool is_row_layout(Monitor *m);
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static void create_output(struct wlr_backend *backend, void *data);
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static void get_layout_abbr(char *abbr, const char *full_name);
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static void apply_named_scratchpad(Client *target_client);
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