feat: add shadow_only_floating option
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@@ -192,6 +192,7 @@ float blur_params_contrast = 0.9;
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float blur_params_saturation = 1.2;
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int shadows = 0;
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int shadow_only_floating = 1;
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int layer_shadows = 0;
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unsigned int shadows_size = 10;
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double shadows_blur = 15;
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