opt: opt buffer scale
This commit is contained in:
13
maomao.c
13
maomao.c
@@ -4176,11 +4176,20 @@ void snap_scene_buffer_apply_size(struct wlr_scene_buffer *buffer, int sx,
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}
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}
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void buffer_set_size(Client *c, animationScale data) {
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void buffer_set_size(Client *c, animationScale data) {
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/*
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only scale few previous frames in zoom in. without scale,
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the surface may not fill window area at the beginning.
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if scale too more frames, it can cause visual shaking
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*/
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double animation_passed =
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(double)c->animation.passed_frames / c->animation.total_frames;
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if (c->animation.current.width <= c->geom.width &&
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if (c->animation.current.width <= c->geom.width &&
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c->animation.current.height <= c->geom.height &&
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c->animation.current.height <= c->geom.height && animation_passed > 0.1) {
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data.height_scale == 1 && data.width_scale == 1) {
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return;
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return;
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}
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}
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if (c->iskilling || c->animation.tagouting || c->animation.tagining ||
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if (c->iskilling || c->animation.tagouting || c->animation.tagining ||
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c->animation.tagouted) {
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c->animation.tagouted) {
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return;
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return;
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