feat: add blur_layer option
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@@ -3129,7 +3129,7 @@ static void iter_layer_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
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return;
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}
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if (blur && l) {
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if (blur && blur_layer && l) {
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wlr_scene_buffer_set_backdrop_blur(buffer, true);
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wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true);
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wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
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