opt: optimize layer animaiton frame count in multi monitor
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@@ -445,7 +445,7 @@ void init_fadeout_layers(LayerSurface *l) {
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// 计算动画帧数
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fadeout_layer->animation.passed_frames = 0;
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fadeout_layer->animation.total_frames =
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fadeout_layer->animation.duration / output_frame_duration_ms();
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fadeout_layer->animation.duration / all_output_frame_duration_ms();
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// 将节点插入到关闭动画链表中,屏幕刷新哪里会检查链表中是否有节点可以应用于动画
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wlr_scene_node_set_enabled(&fadeout_layer->scene->node, true);
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@@ -531,7 +531,7 @@ void layer_commit(LayerSurface *l) {
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// 设置动画速度
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l->animation.passed_frames = 0;
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l->animation.total_frames =
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l->animation.duration / output_frame_duration_ms();
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l->animation.duration / output_frame_duration_ms(l->mon);
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// 标记动画开始
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l->animation.running = true;
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