opt: optimize layer animaiton frame count in multi monitor
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@@ -684,7 +684,7 @@ static double find_animation_curve_at(double t, int type);
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static void apply_opacity_to_rect_nodes(Client *c, struct wlr_scene_node *node,
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double animation_passed);
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static enum corner_location set_client_corner_location(Client *c);
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static double output_frame_duration_ms();
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static double all_output_frame_duration_ms();
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static struct wlr_scene_tree *
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wlr_scene_tree_snapshot(struct wlr_scene_node *node,
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struct wlr_scene_tree *parent);
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