opt: optimize frame count when total_frame is 0
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@@ -235,7 +235,9 @@ void fadeout_layer_animation_next_tick(LayerSurface *l) {
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return;
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double animation_passed =
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(double)l->animation.passed_frames / l->animation.total_frames;
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l->animation.total_frames
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? (double)l->animation.passed_frames / l->animation.total_frames
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: 1.0;
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int type = l->animation.action = l->animation.action;
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double factor = find_animation_curve_at(animation_passed, type);
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unsigned int width =
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@@ -294,7 +296,9 @@ void layer_animation_next_tick(LayerSurface *l) {
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return;
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double animation_passed =
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(double)l->animation.passed_frames / l->animation.total_frames;
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l->animation.total_frames
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? (double)l->animation.passed_frames / l->animation.total_frames
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: 1.0;
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int type = l->animation.action == NONE ? MOVE : l->animation.action;
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double factor = find_animation_curve_at(animation_passed, type);
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