opt: optimize frame count when total_frame is 0

This commit is contained in:
DreamMaoMao
2025-09-08 08:21:01 +08:00
parent f712917159
commit f9cff86a8a
2 changed files with 12 additions and 4 deletions

View File

@@ -235,7 +235,9 @@ void fadeout_layer_animation_next_tick(LayerSurface *l) {
return;
double animation_passed =
(double)l->animation.passed_frames / l->animation.total_frames;
l->animation.total_frames
? (double)l->animation.passed_frames / l->animation.total_frames
: 1.0;
int type = l->animation.action = l->animation.action;
double factor = find_animation_curve_at(animation_passed, type);
unsigned int width =
@@ -294,7 +296,9 @@ void layer_animation_next_tick(LayerSurface *l) {
return;
double animation_passed =
(double)l->animation.passed_frames / l->animation.total_frames;
l->animation.total_frames
? (double)l->animation.passed_frames / l->animation.total_frames
: 1.0;
int type = l->animation.action == NONE ? MOVE : l->animation.action;
double factor = find_animation_curve_at(animation_passed, type);