opt: optimize code struct
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@@ -498,18 +498,11 @@ void client_apply_clip(Client *c, float factor) {
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bool should_render_client_surface = false;
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struct ivec2 offset;
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animationScale scale_data;
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float opacity, percent;
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enum corner_location current_corner_location =
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set_client_corner_location(c);
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float percent =
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c->animation.action == OPEN && animation_fade_in && !c->nofadein
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? (double)c->animation.passed_frames / c->animation.total_frames
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: 1.0;
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float opacity = c->isfullscreen ? 1
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: c == selmon->sel ? c->focused_opacity
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: c->unfocused_opacity;
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int bw = (int)c->bw;
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if (!animations) {
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@@ -540,6 +533,14 @@ void client_apply_clip(Client *c, float factor) {
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return;
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}
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percent =
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c->animation.action == OPEN && animation_fade_in && !c->nofadein
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? (double)c->animation.passed_frames / c->animation.total_frames
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: 1.0;
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opacity = c->isfullscreen ? 1
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: c == selmon->sel ? c->focused_opacity
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: c->unfocused_opacity;
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// 获取窗口动画实时位置矩形
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unsigned int width, height;
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client_actual_size(c, &width, &height);
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