fix: crash disabling monitor with locked surface
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@@ -2938,6 +2938,8 @@ void cleanupmon(struct wl_listener *listener, void *data) {
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wl_list_remove(&m->frame.link);
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wl_list_remove(&m->link);
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wl_list_remove(&m->request_state.link);
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if (m->lock_surface)
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destroylocksurface(&m->destroy_lock_surface, NULL);
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m->wlr_output->data = NULL;
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wlr_output_layout_remove(output_layout, m->wlr_output);
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wlr_scene_output_destroy(m->scene_output);
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