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@@ -1,11 +1,17 @@
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/*
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* See LICENSE file for copyright and license details.
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*/
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#include "wlr-layer-shell-unstable-v1-protocol.h"
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#include "wlr/util/box.h"
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#include <getopt.h>
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#include <libinput.h>
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#include <limits.h>
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#include <linux/input-event-codes.h>
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#include <scenefx/render/fx_renderer/fx_renderer.h>
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#include <scenefx/types/fx/blur_data.h>
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#include <scenefx/types/fx/clipped_region.h>
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#include <scenefx/types/fx/corner_location.h>
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#include <scenefx/types/wlr_scene.h>
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#include <signal.h>
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#include <stdbool.h>
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#include <stdint.h>
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@@ -55,7 +61,6 @@
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#include <wlr/types/wlr_primary_selection.h>
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#include <wlr/types/wlr_primary_selection_v1.h>
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#include <wlr/types/wlr_relative_pointer_v1.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/types/wlr_screencopy_v1.h>
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#include <wlr/types/wlr_seat.h>
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#include <wlr/types/wlr_server_decoration.h>
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@@ -119,6 +124,7 @@ enum { XDGShell, LayerShell, X11 }; /* client types */
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enum { AxisUp, AxisDown, AxisLeft, AxisRight }; // 滚轮滚动的方向
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enum {
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LyrBg,
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LyrBlur,
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LyrBottom,
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LyrTile,
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LyrFloat,
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@@ -201,6 +207,9 @@ typedef struct {
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float height_scale;
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int width;
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int height;
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double percent;
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float opacity;
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enum corner_location corner_location;
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bool should_scale;
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} animationScale;
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@@ -212,7 +221,8 @@ struct Client {
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overview_backup_geom, current; /* layout-relative, includes border */
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Monitor *mon;
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struct wlr_scene_tree *scene;
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struct wlr_scene_rect *border[4]; /* top, bottom, left, right */
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struct wlr_scene_rect *border; /* top, bottom, left, right */
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struct wlr_scene_shadow *shadow;
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struct wlr_scene_tree *scene_surface;
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struct wl_list link;
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struct wl_list flink;
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@@ -285,6 +295,8 @@ struct Client {
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int nofadeout;
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int no_force_center;
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int isunglobal;
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float focused_opacity;
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float unfocused_opacity;
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char oldmonname[128];
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};
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@@ -384,6 +396,7 @@ struct Monitor {
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int gamma_lut_changed;
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int asleep;
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unsigned int visible_clients;
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struct wlr_scene_optimized_blur *blur;
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};
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typedef struct {
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@@ -846,39 +859,14 @@ double find_animation_curve_at(double t, int type) {
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void apply_opacity_to_rect_nodes(Client *c, struct wlr_scene_node *node,
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double animation_passed) {
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int offsetx = 0;
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int offsety = 0;
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if (node->type == WLR_SCENE_NODE_RECT) {
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struct wlr_scene_rect *rect = wlr_scene_rect_from_node(node);
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// Assuming the rect has a color field and we can modify it
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rect->color[0] = (1 - animation_passed) * rect->color[0];
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rect->color[1] = (1 - animation_passed) * rect->color[1];
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rect->color[2] = (1 - animation_passed) * rect->color[2];
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rect->color[3] = (1 - animation_passed) * rect->color[3];
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rect->color[0] = 0;
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rect->color[1] = 0;
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rect->color[2] = 0;
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rect->color[3] = 0;
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wlr_scene_rect_set_color(rect, rect->color);
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offsetx = c->geom.width - c->animation.current.width;
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offsety = c->geom.height - c->animation.current.height;
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if (node->y > c->geom.y + c->geom.height / 2) {
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wlr_scene_node_set_position(node, c->geom.x,
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c->geom.y + c->geom.height - offsety);
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wlr_scene_rect_set_size(rect, c->animation.current.width,
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c->bw); // down
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} else if (node->y < c->geom.y + c->geom.height / 2 &&
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rect->width > rect->height) {
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wlr_scene_node_set_position(node, c->geom.x, c->geom.y);
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wlr_scene_rect_set_size(rect, c->animation.current.width,
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c->bw); // up
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} else if (node->x < c->geom.x + c->geom.width / 2 &&
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rect->width < rect->height) {
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wlr_scene_rect_set_size(rect, c->bw,
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c->animation.current.height); // left
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} else {
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wlr_scene_node_set_position(
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node, c->geom.x + c->geom.width - offsetx, c->geom.y);
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wlr_scene_rect_set_size(rect, c->bw,
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c->animation.current.height); // right
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}
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}
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// If the node is a tree, recursively traverse its children
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@@ -985,19 +973,9 @@ void client_animation_next_tick(Client *c) {
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.height = height,
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};
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if (!c->iskilling && (c->is_open_animation || c->animation.begin_fade_in) &&
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animation_fade_in && !c->nofadein) {
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c->animation.begin_fade_in = true;
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client_set_opacity(c,
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MIN(animation_passed + fadein_begin_opacity, 1.0));
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}
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c->is_open_animation = false;
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if (animation_passed == 1.0) {
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if (c->animation.begin_fade_in) {
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c->animation.begin_fade_in = false;
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}
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// clear the open action state
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// To prevent him from being mistaken that
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@@ -1068,19 +1046,72 @@ bool check_hit_no_border(Client *c) {
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return hit_no_border;
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}
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void apply_border(Client *c) {
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void client_draw_shadow(Client *c) {
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if (c->iskilling || !client_surface(c)->mapped)
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return;
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if (!shadows || !c->isfloating) {
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wlr_scene_shadow_set_size(c->shadow, 0, 0);
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return;
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}
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uint32_t width, height;
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client_actual_size(c, &width, &height);
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uint32_t delta = shadows_size + c->bw;
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/* we calculate where to clip the shadow */
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struct wlr_box client_box = {
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.x = 0,
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.y = 0,
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.width = width,
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.height = height,
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};
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struct wlr_box shadow_box = {
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.x = shadows_position_x,
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.y = shadows_position_y,
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.width = width + 2 * delta,
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.height = height + 2 * delta,
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};
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struct wlr_box intersection_box;
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wlr_box_intersection(&intersection_box, &client_box, &shadow_box);
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/* clipped region takes shadow relative coords, so we translate everything
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* by its position */
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intersection_box.x -= shadows_position_x;
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intersection_box.y -= shadows_position_y;
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struct clipped_region clipped_region = {
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.area = intersection_box,
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.corner_radius = border_radius,
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.corners = border_radius_location_default,
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};
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wlr_scene_node_set_position(&c->shadow->node, shadow_box.x, shadow_box.y);
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wlr_scene_shadow_set_size(c->shadow, shadow_box.width, shadow_box.height);
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wlr_scene_shadow_set_clipped_region(c->shadow, clipped_region);
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}
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void apply_border(Client *c) {
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if (!c || c->iskilling || !client_surface(c)->mapped)
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return;
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bool hit_no_border = check_hit_no_border(c);
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enum corner_location current_corner_location =
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c->isfullscreen || (no_radius_when_single && c->mon &&
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c->mon->visible_clients == 1)
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? CORNER_LOCATION_NONE
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: CORNER_LOCATION_ALL;
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// Handle no-border cases
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if (hit_no_border && smartgaps) {
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c->bw = 0;
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c->fake_no_border = true;
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} else if (hit_no_border && !smartgaps) {
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for (int i = 0; i < 4; i++)
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set_rect_size(c->border[i], 0, 0);
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wlr_scene_rect_set_size(c->border, 0, 0);
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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c->fake_no_border = true;
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return;
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@@ -1089,92 +1120,83 @@ void apply_border(Client *c) {
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c->fake_no_border = false;
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}
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struct wlr_box geom = c->animation.current;
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int bw = c->bw;
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struct wlr_box clip_box = c->animation.current;
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// 一但在GEZERO如果使用无符号,那么其他数据也会转换为无符号导致没有负数出错
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int bw = (int)c->bw;
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// Calculate how much the window is outside the monitor
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// These values will be positive when window is outside the monitor
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int outside_left = GEZERO(c->mon->m.x - c->animation.current.x);
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int outside_top = GEZERO(c->mon->m.y - c->animation.current.y);
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int outside_right =
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GEZERO((c->animation.current.x + c->animation.current.width) -
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(c->mon->m.x + c->mon->m.width));
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int outside_bottom =
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GEZERO((c->animation.current.y + c->animation.current.height) -
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(c->mon->m.y + c->mon->m.height));
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int right_offset =
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GEZERO(c->animation.current.x + c->animation.current.width -
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c->mon->m.x - c->mon->m.width);
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int bottom_offset =
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GEZERO(c->animation.current.y + c->animation.current.height -
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c->mon->m.y - c->mon->m.height);
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// Initialize border dimensions
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int top_width = geom.width;
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int top_height = bw;
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int bottom_width = geom.width;
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int bottom_height = bw;
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int left_width = bw;
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int left_height = geom.height - 2 * bw;
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int right_width = bw;
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int right_height = geom.height - 2 * bw;
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int left_offset = GEZERO(c->mon->m.x - c->animation.current.x);
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int top_offset = GEZERO(c->mon->m.y - c->animation.current.y);
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// Initialize border positions
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int top_x = 0;
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int top_y = 0;
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int bottom_x = 0;
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int bottom_y = geom.height - bottom_height;
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int left_x = 0;
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int left_y = bw;
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int right_x = geom.width - right_width;
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int right_y = bw;
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int inner_surface_width = GEZERO(clip_box.width - 2 * bw);
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int inner_surface_height = GEZERO(clip_box.height - 2 * bw);
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// Adjust borders when window is outside monitor
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if (ISTILED(c) || c->animation.tagining || c->animation.tagouted ||
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c->animation.tagouting) {
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// Top border - reduce height when window goes above monitor
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if (outside_top > 0) {
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top_height = GEZERO(bw - outside_top);
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top_y = top_y + outside_top;
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left_height = left_height - outside_top;
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right_height = right_height - outside_top;
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left_y = left_y + outside_top;
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right_y = right_y + outside_top;
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}
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int inner_surface_x = GEZERO(bw - left_offset);
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int inner_surface_y = GEZERO(bw - top_offset);
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// Bottom border - reduce height when window goes below monitor
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if (outside_bottom > 0) {
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bottom_height = GEZERO(bw - outside_bottom);
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left_height = left_height - outside_bottom;
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right_height = right_height - outside_bottom;
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}
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int rect_x = left_offset;
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int rect_y = top_offset;
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// Left border - reduce width when window goes left of monitor
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if (outside_left > 0) {
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left_width = GEZERO(bw - outside_left);
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left_x = left_x + outside_left;
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top_width = top_width - outside_left;
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bottom_width = bottom_width - outside_left;
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top_x = top_x + outside_left;
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bottom_x = bottom_x + outside_left;
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}
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int rect_width =
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GEZERO(c->animation.current.width - left_offset - right_offset);
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int rect_height =
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GEZERO(c->animation.current.height - top_offset - bottom_offset);
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// Right border - reduce width when window goes right of monitor
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|
|
if (outside_right > 0) {
|
|
|
|
|
right_width = GEZERO(bw - outside_right);
|
|
|
|
|
top_width = top_width - outside_right;
|
|
|
|
|
bottom_width = bottom_width - outside_right;
|
|
|
|
|
}
|
|
|
|
|
if (left_offset > c->bw)
|
|
|
|
|
inner_surface_width = inner_surface_width - left_offset + c->bw;
|
|
|
|
|
|
|
|
|
|
if (top_offset > c->bw)
|
|
|
|
|
inner_surface_height = inner_surface_height - top_offset + c->bw;
|
|
|
|
|
|
|
|
|
|
if (right_offset > 0) {
|
|
|
|
|
inner_surface_width =
|
|
|
|
|
MIN(clip_box.width, inner_surface_width + right_offset);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Position the surface within the borders
|
|
|
|
|
wlr_scene_node_set_position(&c->scene_surface->node, bw, bw);
|
|
|
|
|
if (bottom_offset > 0) {
|
|
|
|
|
inner_surface_height =
|
|
|
|
|
MIN(clip_box.height, inner_surface_height + bottom_offset);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Set border sizes
|
|
|
|
|
set_rect_size(c->border[0], top_width, top_height); // Top
|
|
|
|
|
set_rect_size(c->border[1], bottom_width, bottom_height); // Bottom
|
|
|
|
|
set_rect_size(c->border[2], left_width, left_height); // Left
|
|
|
|
|
set_rect_size(c->border[3], right_width, right_height); // Right
|
|
|
|
|
struct clipped_region clipped_region = {
|
|
|
|
|
.area = {inner_surface_x, inner_surface_y, inner_surface_width,
|
|
|
|
|
inner_surface_height},
|
|
|
|
|
.corner_radius = border_radius,
|
|
|
|
|
.corners = current_corner_location,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Position borders with offsets
|
|
|
|
|
wlr_scene_node_set_position(&c->border[0]->node, top_x, top_y);
|
|
|
|
|
wlr_scene_node_set_position(&c->border[1]->node, bottom_x, bottom_y);
|
|
|
|
|
wlr_scene_node_set_position(&c->border[2]->node, left_x, left_y);
|
|
|
|
|
wlr_scene_node_set_position(&c->border[3]->node, right_x, right_y);
|
|
|
|
|
wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
|
|
|
|
|
wlr_scene_rect_set_size(c->border, rect_width, rect_height);
|
|
|
|
|
wlr_scene_node_set_position(&c->border->node, rect_x, rect_y);
|
|
|
|
|
wlr_scene_rect_set_corner_radius(c->border, border_radius,
|
|
|
|
|
current_corner_location);
|
|
|
|
|
wlr_scene_rect_set_clipped_region(c->border, clipped_region);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
enum corner_location set_client_corner_location(Client *c) {
|
|
|
|
|
enum corner_location current_corner_location = CORNER_LOCATION_ALL;
|
|
|
|
|
struct wlr_box target_geom = animations ? c->animation.current : c->geom;
|
|
|
|
|
if (target_geom.x + border_radius <= c->mon->m.x) {
|
|
|
|
|
current_corner_location &= ~CORNER_LOCATION_LEFT; // 清除左标志位
|
|
|
|
|
}
|
|
|
|
|
if (target_geom.x + target_geom.width - border_radius >=
|
|
|
|
|
c->mon->m.x + c->mon->m.width) {
|
|
|
|
|
current_corner_location &= ~CORNER_LOCATION_RIGHT; // 清除右标志位
|
|
|
|
|
}
|
|
|
|
|
if (target_geom.y + border_radius <= c->mon->m.y) {
|
|
|
|
|
current_corner_location &= ~CORNER_LOCATION_TOP; // 清除上标志位
|
|
|
|
|
}
|
|
|
|
|
if (target_geom.y + target_geom.height - border_radius >=
|
|
|
|
|
c->mon->m.y + c->mon->m.height) {
|
|
|
|
|
current_corner_location &= ~CORNER_LOCATION_BOTTOM; // 清除下标志位
|
|
|
|
|
}
|
|
|
|
|
return current_corner_location;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct ivec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
|
|
|
|
@@ -1250,8 +1272,21 @@ void client_apply_clip(Client *c) {
|
|
|
|
|
if (c->iskilling || !client_surface(c)->mapped)
|
|
|
|
|
return;
|
|
|
|
|
struct wlr_box clip_box;
|
|
|
|
|
bool should_render_client_surface = false;
|
|
|
|
|
struct ivec2 offset;
|
|
|
|
|
animationScale scale_data;
|
|
|
|
|
struct wlr_box surface_clip;
|
|
|
|
|
enum corner_location current_corner_location =
|
|
|
|
|
set_client_corner_location(c);
|
|
|
|
|
|
|
|
|
|
float percent =
|
|
|
|
|
c->animation.action == OPEN && animation_fade_in && !c->nofadein
|
|
|
|
|
? (double)c->animation.passed_frames / c->animation.total_frames
|
|
|
|
|
: 1.0;
|
|
|
|
|
float opacity = c->isfullscreen ? 1
|
|
|
|
|
: c == selmon->sel ? c->focused_opacity
|
|
|
|
|
: c->unfocused_opacity;
|
|
|
|
|
|
|
|
|
|
int bw = (int)c->bw;
|
|
|
|
|
|
|
|
|
|
if (!animations) {
|
|
|
|
@@ -1259,15 +1294,31 @@ void client_apply_clip(Client *c) {
|
|
|
|
|
c->need_output_flush = false;
|
|
|
|
|
c->animainit_geom = c->current = c->pending = c->animation.current =
|
|
|
|
|
c->geom;
|
|
|
|
|
|
|
|
|
|
client_get_clip(c, &clip_box);
|
|
|
|
|
|
|
|
|
|
offset = clip_to_hide(c, &clip_box);
|
|
|
|
|
|
|
|
|
|
apply_border(c);
|
|
|
|
|
|
|
|
|
|
if (clip_box.width <= 0 || clip_box.height <= 0)
|
|
|
|
|
return;
|
|
|
|
|
client_draw_shadow(c);
|
|
|
|
|
|
|
|
|
|
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
|
|
|
|
|
buffer_set_effect(c, (animationScale){0, 0, 0, 0, false});
|
|
|
|
|
surface_clip = clip_box;
|
|
|
|
|
surface_clip.width = surface_clip.width - GEZERO(bw - offset.width);
|
|
|
|
|
surface_clip.height = surface_clip.height - GEZERO(bw - offset.height);
|
|
|
|
|
|
|
|
|
|
scale_data.opacity = c->isfullscreen ? 1
|
|
|
|
|
: c == selmon->sel ? c->focused_opacity
|
|
|
|
|
: c->unfocused_opacity;
|
|
|
|
|
|
|
|
|
|
if (surface_clip.width <= 0 || surface_clip.height <= 0) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node,
|
|
|
|
|
&surface_clip);
|
|
|
|
|
buffer_set_effect(c, (animationScale){0, 0, 0, 0, opacity, opacity,
|
|
|
|
|
current_corner_location, false});
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -1289,12 +1340,29 @@ void client_apply_clip(Client *c) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
offset = clip_to_hide(c, &clip_box);
|
|
|
|
|
|
|
|
|
|
apply_border(c);
|
|
|
|
|
|
|
|
|
|
if (clip_box.width <= 0 || clip_box.height <= 0)
|
|
|
|
|
return;
|
|
|
|
|
surface_clip = clip_box;
|
|
|
|
|
surface_clip.width = surface_clip.width - GEZERO(bw - offset.width);
|
|
|
|
|
surface_clip.height = surface_clip.height - GEZERO(bw - offset.height);
|
|
|
|
|
|
|
|
|
|
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
|
|
|
|
|
if (surface_clip.width <= 0 || surface_clip.height <= 0) {
|
|
|
|
|
should_render_client_surface = false;
|
|
|
|
|
wlr_scene_node_set_enabled(&c->scene_surface->node, false);
|
|
|
|
|
} else {
|
|
|
|
|
should_render_client_surface = true;
|
|
|
|
|
wlr_scene_node_set_enabled(&c->scene_surface->node, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
apply_border(c);
|
|
|
|
|
client_draw_shadow(c);
|
|
|
|
|
|
|
|
|
|
if (!should_render_client_surface) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &surface_clip);
|
|
|
|
|
|
|
|
|
|
scale_data.should_scale = true;
|
|
|
|
|
scale_data.width = clip_box.width - GEZERO(bw - offset.width);
|
|
|
|
@@ -1303,6 +1371,9 @@ void client_apply_clip(Client *c) {
|
|
|
|
|
(float)scale_data.width / (geometry.width - offset.x);
|
|
|
|
|
scale_data.height_scale =
|
|
|
|
|
(float)scale_data.height / (geometry.height - offset.y);
|
|
|
|
|
scale_data.corner_location = current_corner_location;
|
|
|
|
|
scale_data.percent = percent;
|
|
|
|
|
scale_data.opacity = opacity;
|
|
|
|
|
buffer_set_effect(c, scale_data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -1311,6 +1382,14 @@ bool client_draw_frame(Client *c) {
|
|
|
|
|
if (!c || !client_surface(c)->mapped)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (c->isfullscreen) {
|
|
|
|
|
client_set_opacity(c, 1);
|
|
|
|
|
} else if (c == selmon->sel && !c->animation.running) {
|
|
|
|
|
client_set_opacity(c, c->focused_opacity);
|
|
|
|
|
} else if (!c->animation.running) {
|
|
|
|
|
client_set_opacity(c, c->unfocused_opacity);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!c->need_output_flush)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
@@ -1652,7 +1731,7 @@ void gpureset(struct wl_listener *listener, void *data) {
|
|
|
|
|
|
|
|
|
|
wlr_log(WLR_DEBUG, "gpu reset");
|
|
|
|
|
|
|
|
|
|
if (!(drw = wlr_renderer_autocreate(backend)))
|
|
|
|
|
if (!(drw = fx_renderer_create(backend)))
|
|
|
|
|
die("couldn't recreate renderer");
|
|
|
|
|
|
|
|
|
|
if (!(alloc = wlr_allocator_autocreate(backend, drw)))
|
|
|
|
@@ -1855,6 +1934,11 @@ applyrules(Client *c) {
|
|
|
|
|
c->isglobal = r->isglobal >= 0 ? r->isglobal : c->isglobal;
|
|
|
|
|
c->isoverlay = r->isoverlay >= 0 ? r->isoverlay : c->isoverlay;
|
|
|
|
|
c->isunglobal = r->isunglobal >= 0 ? r->isunglobal : c->isunglobal;
|
|
|
|
|
c->focused_opacity = r->focused_opacity > 0.0f ? r->focused_opacity
|
|
|
|
|
: c->focused_opacity;
|
|
|
|
|
c->unfocused_opacity = r->unfocused_opacity > 0.0f
|
|
|
|
|
? r->unfocused_opacity
|
|
|
|
|
: c->unfocused_opacity;
|
|
|
|
|
|
|
|
|
|
newtags = r->tags > 0 ? r->tags | newtags : newtags;
|
|
|
|
|
i = 0;
|
|
|
|
@@ -2901,6 +2985,10 @@ void cleanupmon(struct wl_listener *listener, void *data) {
|
|
|
|
|
wlr_scene_output_destroy(m->scene_output);
|
|
|
|
|
|
|
|
|
|
closemon(m);
|
|
|
|
|
if (m->blur) {
|
|
|
|
|
wlr_scene_node_destroy(&m->blur->node);
|
|
|
|
|
m->blur = NULL;
|
|
|
|
|
}
|
|
|
|
|
// wlr_scene_node_destroy(&m->fullscreen_bg->node);
|
|
|
|
|
free(m);
|
|
|
|
|
}
|
|
|
|
@@ -2940,6 +3028,25 @@ void closemon(Monitor *m) {
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void iter_layer_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
|
|
|
|
|
int sy, void *user_data) {
|
|
|
|
|
LayerSurface *l = user_data;
|
|
|
|
|
|
|
|
|
|
struct wlr_scene_surface *scene_surface =
|
|
|
|
|
wlr_scene_surface_try_from_buffer(buffer);
|
|
|
|
|
if (!scene_surface) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (blur && blur_layer && l) {
|
|
|
|
|
wlr_scene_buffer_set_backdrop_blur(buffer, true);
|
|
|
|
|
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true);
|
|
|
|
|
wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
|
|
|
|
|
} else {
|
|
|
|
|
wlr_scene_buffer_set_backdrop_blur(buffer, false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
|
|
|
|
|
LayerSurface *l = wl_container_of(listener, l, surface_commit);
|
|
|
|
|
struct wlr_layer_surface_v1 *layer_surface = l->layer_surface;
|
|
|
|
@@ -2981,6 +3088,28 @@ void commitlayersurfacenotify(struct wl_listener *listener, void *data) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
arrangelayers(l->mon);
|
|
|
|
|
|
|
|
|
|
if (blur) {
|
|
|
|
|
// Rerender the optimized blur on change
|
|
|
|
|
struct wlr_layer_surface_v1 *wlr_layer_surface = l->layer_surface;
|
|
|
|
|
|
|
|
|
|
if (wlr_layer_surface->current.layer !=
|
|
|
|
|
ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM &&
|
|
|
|
|
wlr_layer_surface->current.layer !=
|
|
|
|
|
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND) {
|
|
|
|
|
wlr_scene_node_for_each_buffer(&l->scene->node,
|
|
|
|
|
iter_layer_scene_buffers, l);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (wlr_layer_surface->current.layer ==
|
|
|
|
|
ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND ||
|
|
|
|
|
wlr_layer_surface->current.layer ==
|
|
|
|
|
ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) {
|
|
|
|
|
if (l->mon) {
|
|
|
|
|
wlr_scene_optimized_blur_mark_dirty(l->mon->blur);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void client_set_pending_state(Client *c) {
|
|
|
|
@@ -3397,6 +3526,14 @@ void createmon(struct wl_listener *listener, void *data) {
|
|
|
|
|
wlr_output_layout_add_auto(output_layout, wlr_output);
|
|
|
|
|
else
|
|
|
|
|
wlr_output_layout_add(output_layout, wlr_output, m->m.x, m->m.y);
|
|
|
|
|
|
|
|
|
|
if (blur) {
|
|
|
|
|
m->blur = wlr_scene_optimized_blur_create(&scene->tree, 0, 0);
|
|
|
|
|
wlr_scene_node_set_position(&m->blur->node, m->m.x, m->m.y);
|
|
|
|
|
wlr_scene_node_reparent(&m->blur->node, layers[LyrBlur]);
|
|
|
|
|
wlr_scene_optimized_blur_set_size(m->blur, m->m.width, m->m.height);
|
|
|
|
|
// wlr_scene_node_set_enabled(&m->blur->node, 1);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void // fix for 0.5
|
|
|
|
@@ -3904,7 +4041,13 @@ void incovgaps(const Arg *arg) {
|
|
|
|
|
|
|
|
|
|
void requestmonstate(struct wl_listener *listener, void *data) {
|
|
|
|
|
struct wlr_output_event_request_state *event = data;
|
|
|
|
|
Monitor *m = wl_container_of(listener, m, frame);
|
|
|
|
|
|
|
|
|
|
wlr_output_commit_state(event->output, event->state);
|
|
|
|
|
if (blur) {
|
|
|
|
|
wlr_scene_node_set_position(&m->blur->node, m->m.x, m->m.y);
|
|
|
|
|
wlr_scene_optimized_blur_set_size(m->blur, m->m.width, m->m.height);
|
|
|
|
|
}
|
|
|
|
|
updatemons(NULL, NULL);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -4151,15 +4294,16 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
|
|
|
|
|
|
|
|
|
|
struct wlr_scene_node *snapshot_node = NULL;
|
|
|
|
|
switch (node->type) {
|
|
|
|
|
case WLR_SCENE_NODE_TREE:;
|
|
|
|
|
case WLR_SCENE_NODE_TREE: {
|
|
|
|
|
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
|
|
|
|
|
|
|
|
|
|
struct wlr_scene_node *child;
|
|
|
|
|
wl_list_for_each(child, &scene_tree->children, link) {
|
|
|
|
|
scene_node_snapshot(child, lx, ly, snapshot_tree);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case WLR_SCENE_NODE_RECT:;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
case WLR_SCENE_NODE_RECT: {
|
|
|
|
|
struct wlr_scene_rect *scene_rect = wlr_scene_rect_from_node(node);
|
|
|
|
|
|
|
|
|
|
struct wlr_scene_rect *snapshot_rect =
|
|
|
|
@@ -4169,10 +4313,20 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
|
|
|
|
|
if (snapshot_rect == NULL) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
wlr_scene_rect_set_clipped_region(scene_rect,
|
|
|
|
|
snapshot_rect->clipped_region);
|
|
|
|
|
wlr_scene_rect_set_backdrop_blur(scene_rect, false);
|
|
|
|
|
// wlr_scene_rect_set_backdrop_blur_optimized(
|
|
|
|
|
// scene_rect, snapshot_rect->backdrop_blur_optimized);
|
|
|
|
|
wlr_scene_rect_set_corner_radius(
|
|
|
|
|
scene_rect, snapshot_rect->corner_radius, snapshot_rect->corners);
|
|
|
|
|
wlr_scene_rect_set_color(scene_rect, snapshot_rect->color);
|
|
|
|
|
|
|
|
|
|
snapshot_node = &snapshot_rect->node;
|
|
|
|
|
break;
|
|
|
|
|
case WLR_SCENE_NODE_BUFFER:;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
case WLR_SCENE_NODE_BUFFER: {
|
|
|
|
|
struct wlr_scene_buffer *scene_buffer =
|
|
|
|
|
wlr_scene_buffer_from_node(node);
|
|
|
|
|
|
|
|
|
@@ -4197,6 +4351,15 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
|
|
|
|
|
|
|
|
|
|
// Effects
|
|
|
|
|
wlr_scene_buffer_set_opacity(snapshot_buffer, scene_buffer->opacity);
|
|
|
|
|
wlr_scene_buffer_set_corner_radius(snapshot_buffer,
|
|
|
|
|
scene_buffer->corner_radius,
|
|
|
|
|
scene_buffer->corners);
|
|
|
|
|
|
|
|
|
|
// wlr_scene_buffer_set_backdrop_blur_optimized(
|
|
|
|
|
// snapshot_buffer, scene_buffer->backdrop_blur_optimized);
|
|
|
|
|
// wlr_scene_buffer_set_backdrop_blur_ignore_transparent(
|
|
|
|
|
// snapshot_buffer, scene_buffer->backdrop_blur_ignore_transparent);
|
|
|
|
|
wlr_scene_buffer_set_backdrop_blur(snapshot_buffer, false);
|
|
|
|
|
|
|
|
|
|
snapshot_buffer->node.data = scene_buffer->node.data;
|
|
|
|
|
|
|
|
|
@@ -4210,6 +4373,31 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case WLR_SCENE_NODE_SHADOW: {
|
|
|
|
|
struct wlr_scene_shadow *scene_shadow =
|
|
|
|
|
wlr_scene_shadow_from_node(node);
|
|
|
|
|
|
|
|
|
|
struct wlr_scene_shadow *snapshot_shadow = wlr_scene_shadow_create(
|
|
|
|
|
snapshot_tree, scene_shadow->width, scene_shadow->height,
|
|
|
|
|
scene_shadow->corner_radius, scene_shadow->blur_sigma,
|
|
|
|
|
scene_shadow->color);
|
|
|
|
|
if (snapshot_shadow == NULL) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
snapshot_node = &snapshot_shadow->node;
|
|
|
|
|
|
|
|
|
|
wlr_scene_shadow_set_clipped_region(snapshot_shadow,
|
|
|
|
|
scene_shadow->clipped_region);
|
|
|
|
|
|
|
|
|
|
snapshot_shadow->node.data = scene_shadow->node.data;
|
|
|
|
|
|
|
|
|
|
wlr_scene_node_set_enabled(&snapshot_shadow->node, false);
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case WLR_SCENE_NODE_OPTIMIZED_BLUR:
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (snapshot_node != NULL) {
|
|
|
|
|
wlr_scene_node_set_position(snapshot_node, lx, ly);
|
|
|
|
@@ -4300,12 +4488,35 @@ void locksession(struct wl_listener *listener, void *data) {
|
|
|
|
|
wlr_session_lock_v1_send_locked(session_lock);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx,
|
|
|
|
|
int sy, void *user_data) {
|
|
|
|
|
Client *c = user_data;
|
|
|
|
|
|
|
|
|
|
struct wlr_scene_surface *scene_surface =
|
|
|
|
|
wlr_scene_surface_try_from_buffer(buffer);
|
|
|
|
|
if (!scene_surface) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct wlr_surface *surface = scene_surface->surface;
|
|
|
|
|
/* we dont blur subsurfaces */
|
|
|
|
|
if (wlr_subsurface_try_from_wlr_surface(surface) != NULL)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (blur && c) {
|
|
|
|
|
wlr_scene_buffer_set_backdrop_blur(buffer, true);
|
|
|
|
|
wlr_scene_buffer_set_backdrop_blur_optimized(buffer, true);
|
|
|
|
|
wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, true);
|
|
|
|
|
} else {
|
|
|
|
|
wlr_scene_buffer_set_backdrop_blur(buffer, false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void // old fix to 0.5
|
|
|
|
|
mapnotify(struct wl_listener *listener, void *data) {
|
|
|
|
|
/* Called when the surface is mapped, or ready to display on-screen. */
|
|
|
|
|
Client *p = NULL;
|
|
|
|
|
Client *c = wl_container_of(listener, c, map);
|
|
|
|
|
int i;
|
|
|
|
|
/* Create scene tree for this client and its border */
|
|
|
|
|
c->scene = client_surface(c)->data = wlr_scene_tree_create(layers[LyrTile]);
|
|
|
|
|
wlr_scene_node_set_enabled(&c->scene->node, c->type != XDGShell);
|
|
|
|
@@ -4342,11 +4553,22 @@ mapnotify(struct wl_listener *listener, void *data) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
|
|
|
c->border[i] = wlr_scene_rect_create(
|
|
|
|
|
c->scene, 0, 0, c->isurgent ? urgentcolor : bordercolor);
|
|
|
|
|
c->border[i]->node.data = c;
|
|
|
|
|
}
|
|
|
|
|
c->border = wlr_scene_rect_create(c->scene, 0, 0,
|
|
|
|
|
c->isurgent ? urgentcolor : bordercolor);
|
|
|
|
|
wlr_scene_node_lower_to_bottom(&c->border->node);
|
|
|
|
|
wlr_scene_node_set_position(&c->border->node, 0, 0);
|
|
|
|
|
wlr_scene_rect_set_corner_radius(c->border, border_radius,
|
|
|
|
|
border_radius_location_default);
|
|
|
|
|
wlr_scene_node_set_enabled(&c->border->node, true);
|
|
|
|
|
|
|
|
|
|
c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, border_radius,
|
|
|
|
|
shadows_blur, shadowscolor);
|
|
|
|
|
|
|
|
|
|
wlr_scene_node_lower_to_bottom(&c->shadow->node);
|
|
|
|
|
wlr_scene_node_set_enabled(&c->shadow->node, true);
|
|
|
|
|
|
|
|
|
|
wlr_scene_node_for_each_buffer(&c->scene_surface->node,
|
|
|
|
|
iter_xdg_scene_buffers, c);
|
|
|
|
|
|
|
|
|
|
/* Initialize client geometry with room for border */
|
|
|
|
|
client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT |
|
|
|
|
@@ -4373,6 +4595,8 @@ mapnotify(struct wl_listener *listener, void *data) {
|
|
|
|
|
c->is_open_animation = true;
|
|
|
|
|
c->drag_to_tile = false;
|
|
|
|
|
c->fake_no_border = false;
|
|
|
|
|
c->focused_opacity = focused_opacity;
|
|
|
|
|
c->unfocused_opacity = unfocused_opacity;
|
|
|
|
|
c->nofadein = 0;
|
|
|
|
|
c->nofadeout = 0;
|
|
|
|
|
c->no_force_center = 0;
|
|
|
|
@@ -4864,6 +5088,18 @@ void scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx, int sy,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// TODO: blur set, opacity set
|
|
|
|
|
|
|
|
|
|
if (wlr_xdg_popup_try_from_wlr_surface(surface) != NULL)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
wlr_scene_buffer_set_corner_radius(buffer, border_radius,
|
|
|
|
|
scale_data->corner_location);
|
|
|
|
|
|
|
|
|
|
float target_opacity = scale_data->percent + fadein_begin_opacity;
|
|
|
|
|
if (target_opacity > scale_data->opacity) {
|
|
|
|
|
target_opacity = scale_data->opacity;
|
|
|
|
|
}
|
|
|
|
|
wlr_scene_buffer_set_opacity(buffer, target_opacity);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void snap_scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx,
|
|
|
|
@@ -4875,7 +5111,10 @@ void snap_scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx,
|
|
|
|
|
|
|
|
|
|
void buffer_set_effect(Client *c, animationScale data) {
|
|
|
|
|
|
|
|
|
|
if (c->iskilling || c->animation.tagouting || c->animation.tagouted ||
|
|
|
|
|
if (!c || c->iskilling)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (c->animation.tagouting || c->animation.tagouted ||
|
|
|
|
|
c->animation.tagining) {
|
|
|
|
|
data.should_scale = false;
|
|
|
|
|
}
|
|
|
|
@@ -4883,6 +5122,11 @@ void buffer_set_effect(Client *c, animationScale data) {
|
|
|
|
|
if (c == grabc)
|
|
|
|
|
data.should_scale = false;
|
|
|
|
|
|
|
|
|
|
if (c->isfullscreen ||
|
|
|
|
|
(no_radius_when_single && c->mon && c->mon->visible_clients == 1)) {
|
|
|
|
|
data.corner_location = CORNER_LOCATION_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
wlr_scene_node_for_each_buffer(&c->scene_surface->node,
|
|
|
|
|
scene_buffer_apply_effect, &data);
|
|
|
|
|
}
|
|
|
|
@@ -4892,18 +5136,6 @@ void client_set_opacity(Client *c, double opacity) {
|
|
|
|
|
scene_buffer_apply_opacity, &opacity);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void client_handle_opacity(Client *c) {
|
|
|
|
|
if (!c || !c->mon || !client_surface(c)->mapped)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
double opacity = c->isfullscreen || c->ismaxmizescreen ? 1.0
|
|
|
|
|
: c == selmon->sel ? 0.8
|
|
|
|
|
: 0.5;
|
|
|
|
|
|
|
|
|
|
wlr_scene_node_for_each_buffer(&c->scene_surface->node,
|
|
|
|
|
scene_buffer_apply_opacity, &opacity);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void rendermon(struct wl_listener *listener, void *data) {
|
|
|
|
|
Monitor *m = wl_container_of(listener, m, frame);
|
|
|
|
|
Client *c, *tmp;
|
|
|
|
@@ -5156,7 +5388,6 @@ void resize(Client *c, struct wlr_box geo, int interact) {
|
|
|
|
|
|
|
|
|
|
if (!c->is_open_animation) {
|
|
|
|
|
c->animation.begin_fade_in = false;
|
|
|
|
|
client_set_opacity(c, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (c->animation.action == OPEN && !c->animation.tagining &&
|
|
|
|
@@ -5202,12 +5433,13 @@ void resize(Client *c, struct wlr_box geo, int interact) {
|
|
|
|
|
c->animainit_geom = c->current = c->pending = c->animation.current =
|
|
|
|
|
c->geom;
|
|
|
|
|
wlr_scene_node_set_position(&c->scene->node, c->geom.x, c->geom.y);
|
|
|
|
|
|
|
|
|
|
client_draw_shadow(c);
|
|
|
|
|
apply_border(c);
|
|
|
|
|
client_get_clip(c, &clip);
|
|
|
|
|
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 如果不是工作区切换时划出去的窗口,就让动画的结束位置,就是上面的真实位置和大小
|
|
|
|
|
// c->pending 决定动画的终点,一般在其他调用resize的函数的附近设置了
|
|
|
|
|
if (!c->animation.tagouting && !c->iskilling) {
|
|
|
|
@@ -6053,7 +6285,7 @@ void setup(void) {
|
|
|
|
|
wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node);
|
|
|
|
|
|
|
|
|
|
/* Create a renderer with the default implementation */
|
|
|
|
|
if (!(drw = wlr_renderer_autocreate(backend)))
|
|
|
|
|
if (!(drw = fx_renderer_create(backend)))
|
|
|
|
|
die("couldn't create renderer");
|
|
|
|
|
|
|
|
|
|
wl_signal_add(&drw->events.lost, &gpu_reset);
|
|
|
|
@@ -6245,6 +6477,11 @@ void setup(void) {
|
|
|
|
|
wl_signal_add(&output_mgr->events.apply, &output_mgr_apply);
|
|
|
|
|
wl_signal_add(&output_mgr->events.test, &output_mgr_test);
|
|
|
|
|
|
|
|
|
|
// blur
|
|
|
|
|
wlr_scene_set_blur_data(scene, blur_params.num_passes, blur_params.radius,
|
|
|
|
|
blur_params.noise, blur_params.brightness,
|
|
|
|
|
blur_params.contrast, blur_params.saturation);
|
|
|
|
|
|
|
|
|
|
/* create text_input-, and input_method-protocol relevant globals */
|
|
|
|
|
input_method_manager = wlr_input_method_manager_v2_create(dpy);
|
|
|
|
|
text_input_manager = wlr_text_input_manager_v3_create(dpy);
|
|
|
|
@@ -6998,6 +7235,11 @@ void updatemons(struct wl_listener *listener, void *data) {
|
|
|
|
|
// wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y);
|
|
|
|
|
// wlr_scene_rect_set_size(m->fullscreen_bg, m->m.width, m->m.height);
|
|
|
|
|
|
|
|
|
|
if (blur && m->blur) {
|
|
|
|
|
wlr_scene_node_set_position(&m->blur->node, m->m.x, m->m.y);
|
|
|
|
|
wlr_scene_optimized_blur_set_size(m->blur, m->m.width, m->m.height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (m->lock_surface) {
|
|
|
|
|
struct wlr_scene_tree *scene_tree = m->lock_surface->surface->data;
|
|
|
|
|
wlr_scene_node_set_position(&scene_tree->node, m->m.x, m->m.y);
|
|
|
|
|